16.0.8 Balance Update - Coming This Week!

I mean, sure

  1. You don’t fix problematic hero powers in battlegrounds by just arbitrarily raising the costs
  2. Complete removal of amalgam was the best way to create more diversity and to nerf builds across the board so that people actually have to use decision making and develop a strategy. You wanted to throw that out of the window
  3. All players being recruiting at the same time, drags on the overall time of the game, when the problem is animations just take too long.

Overall horrible suggestions.

Honestly the link system just needs to be removed. Tired of having to put links in brackets because I didn’t maintain enough posts during some random period. It doesn’t really even seem to raise forum quality.

Well, I hope the Tess Greymane card gets adjusted if they’re slightly nerfing necrium apothecary. Sometimes, I can’t even use NA because the death rattle card is already in my damn hand and the text on it is super specific about it being drawn from your deck.

Tess shouldn’t be as RNG as she is. I’ve seen Tess betrayals on streams. She’s my second favorite legendary rogue card and I’m afraid to use her half the time.

I like this, but Priest also needs a nerf!

The whole point of the game is to damage your opponent and to kill them. You can’t do it against Priest. Like wtf…honestly! :frowning:

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cries in my opponent playing warrior with fused mechs with taunt and hella health and damage and just building armor behind them

I agree the change definitely give demon a boost they didn’t need. But, you have to agree that losing the double ping to a single 6pt. ping is a downgrade.

Any patch coming in regard to the numerous crash/quit/close issues with iPads??

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Hello, can you nerf Secret Mage in Wild?

This thing is imba, very very imba and its very annoying. It makes playing ranked completely boring and predictive.

All of the secret-destroying cards are great for that but they’re SO circumstantial that it’s difficult.

I don’t play wild because I don’t have many wild cards. I haven’t been playing long enough to have them. XD

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I’m glad I’m not alone! My iPad keeps crashing mid-ONLINE matches (even offline solo adventures) and I have to pray to god that I don’t rope my turn away while I restart the game

I have anti-secret cards but its still not effective enough.
Secret Mage needs a balance change, you can’t adjust your entire deck just for Mage. And they are everywhere, its cheap, its not hard to learn. And its very boring and completely imba. I dunnow why they dont address the issues, This has been a running problem for months now.

I dont remember games were that boring/annoying/imbalanced when I started this one year ago.

Near as I can tell, the change to Toki in battlegrounds isn’t working as intended. I only ever got a minion from the next tier up, not from “a” higher tavern tier.

So, we just put Infinite Toki back to her previous broken state? At 1 mana cost, she’s too powerful. At 2 mana cost, she’s too weak. Rework the hero power rather than the cost. Seriously, I’m seeing her pull tier 5 and 6 minions at 6 turns in, when most people are at tier 2 or 3. It’s insane and she becomes nigh upon unstoppable at that point. This is why it was nerfed before; don’t just put it right back again. Definition of insanity here.

Was this patch supposed to put Dragonmaw Poacher back in Arena? Cuz it is. On an unrelated note, this deck I just drafted seems preeeeeeetty good.

That’s exactly what they did.

Toki’s original hero power: Refresh Bob’s Tavern. Add a minion from a higher Tavern Tier.
Toki’s new hero power: Refresh Bob’s Tavern. Include a minion from a higher Tavern Tier.

So instead of getting an extra minion, it should now replace one of the regular minions with the higher cost minion. This is a nerf to the hero power itself, which means it’s fair to reduce the cost. The cost vs benefit ratio is now in between original and post-first-nerf. Time will tell whether this is now balanced.

The wording has always been “a higher tavern tier”. And the actual effect has always been “the next higher tavern tier”. This was not changed. I do agree that the card text should reflect that it’s always “the” next higher tier.

The worst is when there’s 3 people left and I alternate fighting the 2 people alive while they take turns fighting a dead guy like hello?

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This was such a good update that selfless hero buff is amazing.

Yeah seems to have gotten better, it’s not as frequent- but geez it’s annoying! Wish they’d address it…