You don’t fix problematic hero powers in battlegrounds by just arbitrarily raising the costs
Complete removal of amalgam was the best way to create more diversity and to nerf builds across the board so that people actually have to use decision making and develop a strategy. You wanted to throw that out of the window
All players being recruiting at the same time, drags on the overall time of the game, when the problem is animations just take too long.
Overall horrible suggestions.
Honestly the link system just needs to be removed. Tired of having to put links in brackets because I didn’t maintain enough posts during some random period. It doesn’t really even seem to raise forum quality.
Well, I hope the Tess Greymane card gets adjusted if they’re slightly nerfing necrium apothecary. Sometimes, I can’t even use NA because the death rattle card is already in my damn hand and the text on it is super specific about it being drawn from your deck.
Tess shouldn’t be as RNG as she is. I’ve seen Tess betrayals on streams. She’s my second favorite legendary rogue card and I’m afraid to use her half the time.
I agree the change definitely give demon a boost they didn’t need. But, you have to agree that losing the double ping to a single 6pt. ping is a downgrade.
I’m glad I’m not alone! My iPad keeps crashing mid-ONLINE matches (even offline solo adventures) and I have to pray to god that I don’t rope my turn away while I restart the game
I have anti-secret cards but its still not effective enough.
Secret Mage needs a balance change, you can’t adjust your entire deck just for Mage. And they are everywhere, its cheap, its not hard to learn. And its very boring and completely imba. I dunnow why they dont address the issues, This has been a running problem for months now.
I dont remember games were that boring/annoying/imbalanced when I started this one year ago.
Near as I can tell, the change to Toki in battlegrounds isn’t working as intended. I only ever got a minion from the next tier up, not from “a” higher tavern tier.
So, we just put Infinite Toki back to her previous broken state? At 1 mana cost, she’s too powerful. At 2 mana cost, she’s too weak. Rework the hero power rather than the cost. Seriously, I’m seeing her pull tier 5 and 6 minions at 6 turns in, when most people are at tier 2 or 3. It’s insane and she becomes nigh upon unstoppable at that point. This is why it was nerfed before; don’t just put it right back again. Definition of insanity here.
Toki’s original hero power: Refresh Bob’s Tavern. Add a minion from a higher Tavern Tier.
Toki’s new hero power: Refresh Bob’s Tavern. Include a minion from a higher Tavern Tier.
So instead of getting an extra minion, it should now replace one of the regular minions with the higher cost minion. This is a nerf to the hero power itself, which means it’s fair to reduce the cost. The cost vs benefit ratio is now in between original and post-first-nerf. Time will tell whether this is now balanced.
The wording has always been “a higher tavern tier”. And the actual effect has always been “the next higher tavern tier”. This was not changed. I do agree that the card text should reflect that it’s always “the” next higher tier.