35.0 Patch Notes

35.0 Patch Notes

CATACLYSM arrives along with the Dream City Trial Cards, a new Arena season, and more!

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so where are nerfs to mass production, quasar, and light speed? these 3 cards create the most problems.
mass production to 3 health cost (doesnt cost mana, doesn’t do dmg) so it doesnt work with questline.
lightspeed - you may change nazmani to require spending mana to get the discount, might be for few other cards and then they could be cheaper - like gadzetzan auctioneer.

quasar shouldnt make cards cost 0. especially since you buffed the deck with revert to oracle.

i would also nerf sing along buddy - too strong in imbue mage + combo with uther of the ebon blade - and you also have uniteractive 3 turns thanks to ursol + time out.

hozen roughouser to 2/3 - it needs to die with 4 health its too hard to kill

libram of divinity - 4 mana give a minion +3/+3 if it doesnt attack enemy hero this turn return this to your hand at the end of your turn.(shouldnt work with the new aura though)

crusaders aura - 3 mana when a friendly minion attacks an enemy minion give it +2/+2

wicked whispers - give your minions +1/+1, then discard. currently discard benefiting minions are summoned first and then buffed. you also made the new acolyte spell which makes this critical amount of stats too early.
i have some thoughts about discard warlock in general - reworking it so that you get more control on what you discard but lot of the power is moved into later turns mainly through use of manathirsts lock on some cards.

we might also want to nerf quest mage again - the og quest should require spending mana on spells. my main concern being new tools for tempo mage - new whelp + possibly free 6/6 combined with paladin tourist buffs and discounting sea shantys. we might see t6 lethals.
same for agro zarimy priest - require spending mana on dragons.

nerf gravity lapse + confuse - should work on enemy minions only - (astral automaton is a card that should also be nerfed) idealy changing the stat gain to deathrattle rather than on summon.( and maybe also shuffle them back into deck)

i would do slight rework to velen and saronite chain gank - velens deathrattle can only trigger once per turn. doubling deathrattles doesnt work, if you have multiple die only one the first one will trigger and its UNIQUE draenei so double saronite wont summon 2.
saronite goes to 2/4 and summon copy at the start of your turn (still battlecry)
this slows down the game but makes velen optional value generator/ defense)

nerf killjaiden - stat gain on demons tied to number of turns in the game +2/+2 for each turn after nth turn (15+)

turbulus to 4 mana 3/3 - he seems too good with wild already having discounts on ALL elementals
might also rework incindius 6 mana but uruptions no longer do face damage. they might get lifesteal though.

headless horseman - should get buffed in terms of finding his head. maybe hero power 3 times (will do 1,2,3 damage respectively) or before you get head you swap between dealing 3 and discovering undead. for wild you could also generally lessen rune restriction on a lot of dk cards.

phony amulet of mobility shouldnt discard cards - it should shuffle them back. all of the other amulets are highly usable and dont have big drawback when used but this one does. phony amulet of mobility currently is a dead card that you cannot risk playing in some decks.(griftah trusted vendor)

remove Elwyn boar or atleast make it so that we get to play the game against that big weapon, destroying mana with how easy it is to do shouldn’t be a thing.

zephrys the great needs a nerf - he needs to be based on having 30 distinct cards in starting deck.(acounting for renathal)
we still have decks that are pure agro with high card draw and having zephrys active because you drew your deck by turn 6 is not healthy and against the spirit of the card.

also change movement of envy (symphony of sins)+ admiral hooktusk - first movement of envy takes up to 6 cards from enemy deck and adds them to your hand.
but you need to have space for them - you cant take more cards than you have space for. same for hooktusk.

i could go over more things about wild but its a very long list of cards that should get nerfed/buffed/ adjusted to better match power level as some cards have no reason to have such strict requirements as they do currently.

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Sorry if I’ve read your post a bit cursorily… Sounds like Wild problems, and many of the cards in question are just rotating there out of Standard, which is a focus of such a patch, obviously. So, the rotation solves the issues with them… Balance in the Wild mode is another matter, of course, but — has it ever been there in the first place? :grinning_face: I suspect the issues you mention are just a few among many. Could Wild ever be balanced or is it realistic and worth the titanic effort — well, I leave this as a rhetorical question.

well the main point is that these cards couldn’t get nerfed because they were in standard and they werent problem there.
thats why now that they rotate they can be adjusted.

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Provided they haven’t got other things of higher priority to do now. :wink:

So we get Azshara and Illidan but not the Katrana portrait?

Speaking of the Wild mode — some cards rotating there aren’t ‘unnerfed’, I see, but what of Deputization Aura? It’s not even been a Standard card for about a year oh so, did they forget to revert it last time? PS Oh, actually, it was adjusted, not reverted — maybe the original form was considered too strong, the nerfed one — too weak… Still strange for a Wild card (from the Showdown in the Badlands) to have made it into that list, though.

Another interesting case is the Menagerie Jug. Not getting buffed again, for the previous ‘nerf’ was a reversion to the original state?

https://hearthstone.wiki.gg/wiki/Menagerie_Jug#Patch_changes

Does the announcement actually say all rotating cards are being unnerfed or adjusted? No

I would probably’ve paid 60 bucks for the deathwing hero skin, but i am not paying 160. Feels like a shot in the knee imo.

When the fiancee Department see that the gambling mechanic is generating enough money they think:”Its worth”

However, how many ppl would’ve bought it the normal way?

If you compare what you miss out, i have a hard time to believe that this will be a smart money/buisness move. Not to mention that promoting gambling will not build a good reputation.

Which sets will be in the new curated card pool for Underground Arena season 6?