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what about WILD?
elwyn boar and quesar should get nerfed as they are very toxic solitaire decks.
nerf imbue mage? reckless aprentice + sing along buddy is broken.
maybe change the hero power so that it only does damage to minions(and make some cards that would allow to make the wisps stronger - rush would be huge
the nerf to warlock(soul barage) didnt do much.
i would do large scope of all discard cards allowing to target so you can choose what to discard. but most payoff cards will have manathirst lock so if you ddiscard them before having enough mana they do nothing. also possibly change boneweb egg(and the new spell) to not get stat bonus from wicked whispers.
few cards that should get removed:
vanish, poison seeds - board clears for classes who shouldnt have board clears
poison seeds could be salvaged - 2 mana destroy all minions, give your opponent mana crystal for each(will also increase max mana)
shard of naaru - lets not play solitaire.
elwyn boar - either remove completely or weapon cannot destroy mana.
4 horseman- uther hero power as it’s too easy to complete.
rivendare warrider also nerfed to be once per game. - most decks make copies so countreplay is lower than it should be.
boomboss thogrun- too much disruption,
movement of envy steals up to 6 cards but you need to have space for them in your hand.
corrupted tickatus removes from both players decks.
mutanus, okani,loatheb, - once per game(2 for okani)
objection and counterspell counter next minion/spell played. including yours.
buff other secrets - discounts on frozen clone, duplicate …
tess graymane replays cards from other classes (based on your starting decks class - not based on what class you are right now.
swiftscale trickster - spell from other classes(same rule), doesnt need to be this turn though
highlander cards:
zephrys needs updated requirement - 30 unique cards in starting deck(to acount for Renathal)
reno lone ranger - 2 nerfs - bullet swaps to different bullet after use(still get to only use one per turn by default - to account for coldara drake as its also too easy combo.
now removes your board as well. but has no requirements.
deepminer brann - no requirements but ALL battlecries, including opponents
other hl cards have requiremetns dropped completely as the powerlevel of todays cards is lot higher.
mana cheat - most cards that have problem of being played too early - manathirst lock on the discount effect.(arcane giant rogue)
astral communion - 4 mana both players gain 10 mana crystals, discard a card for each one you gained(if you hit 2nd copy or randomly get through yogg you dont discard your hand)
carrier - 6 interceptors but they attack minions only.
yogg saron unleashed - spells are cast first, might be more spells, then he acts. higher chance to backfire. if he removes or silences himself during spells he will not do the action.
alexstrasza(og set to 15)
rework battlecry give your hero health equal to your opponents. - if you play slow deck and dont need to damage enemy in game rn. might require enemy at full health/ max 10 health missing
pandas - brewmasters can only bounce neutral cards. they also discount them(sallon doesnt discount)
lorthemar theron - battlecry after you play a minion give it stats equal to its cost - permanent effect, punishes mana cheating as it makes the effect weaker, doesnt make each trigger more powerfull then last.
ceaseless expanse - no longer battlecry but end of turn effect - stops other powerful finishers, like denathius
astral automaton - 2 mana 1/2 deathrattle: shuffle a copy of this into your deck, your astral automatons have +1/+1 this game
stars align - 4 mana after you play a mech, magnetize random 1/1 sparkbot to it this game. you can stack this effect, keywords will differ unless you have all then you can get duplicates.
velen - deathrattle battlecries and deathrattles from UNIQUE draenei.
new keyword - protector -weaker taunt (doesnt protect other friendly minions) shares this keyword with sleepy resident.
saronite chain gank 4 mana 2/4 taunt, battlecry at the start of your turn summon a copy of this.
Xyrella the devout: UNIQUE deathrattles.
Prescient Slitherdrake nerf make me laught, after rotation there will be a new one for sure.
In addition I’m expected Tess nerf - it should say: play non-rogue cards, get tired of dyingg from “chrono dagers”+”snach and grab”. I also think the imbue power of the rogue hero should NOT have a rewind or at least cost 2 mana. It’s not even that strong, but it’s quite stressful.
While I do agree wild needs some attention but we should only target the “enablers” that will likely introduce more problems in the future.
Example,
Huge Mana cheat cards like: Bloodbloom, Shiftscale Trickster, Astral Communion, Nazmani Bloodweaver
0 mana cost cards that can cycle for free: Cursed Catacombs, Aquatic Form
No nerf on Elise’s savage roar effect is kinda crazy.
