Patch 33.2 heralds Battlegrounds Season 11, Dual Class and Wild Heroic Tavern Brawls, a Hearthstone balance update, and more!
So many things I’m excited about in this patch!! ![]()
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grats,again u killed cycle rogue,but agro cancer decks still in the game,like agro paladin,priest and others which kills u on turn 5,well done
can u still not get he new ooze?
Meanwhile, rogue and shaman quest is still unplayable.
It’s quite insane how much shaman quest pales in comparison to paladin quest.
Standard once again neglected, incredible. Murlocs and old cards keep dominating the meta.
You’re joking, right? Making Giant 25 mana barely slows it down.
As for the mage quest, how is a small bump making it more viable?
Buzzard Preyntertainment
How about some nerfs on the murloc paly?
The events are very nice, bring them more often.
Dorian should had been removed from standard instead of nerfing Cursed Catacombs.
At the very least, the discover effect should be “smart” enough to limited to cards that you can play (mana-wise) since it is temporary, similar to priest imbue hero power.
cursed catacombs is used in wild to discard things by discard warlock though. so that would suck for discard warlock if they limited it to cards you can play.
worse take ive seen stop talking bronzie
when will balance team be fired for ignoring how overpowered and unfun to play against murloc palladin is? disgusting
Looks like they took their team from standard hearthstone and put them all on battlegrounds. You took everything fun out of standard hearthstone. None of the decks are remotely fun. The mechanics of Un-goro look like something somebodyy just said “oh no we forgot to do anything for standard players” and somebody just came up with something.
So glad I didn’t buy a pre order you won’t find me supporting your game financially anytime soon since you do not care about balance not one bit
What the eff happened to spirit of the dead??? No update note it changed today ad I was testing a deck. Thats comeplete crap. There are so many aggro decks and it makes it almost impossible for the slower decks to keep up. Taking away the basic mechanic, without previoud warning mind you isnt cool. Ive been playing around with a deck for weeks and its ruined because you just decided to change the card out of nowhere.
I’m not getting the update on mobile even though it’s updated on PC.
Guys stop making event’s require “Traditional modes” if you have to make your event quests Standard play only to boost numbers then you’re doing it wrong.
If you wanna boost numbers then you simply have to nerf Murloc Pala so that the players that detest this abomination, AKA people that like to play a game that lasts more then 5 turns, will return.
why ??? SERIOUSLY WHY? all event quest should be for traditional modes
whats the downside of advancing event quests in
standard ranked or casual
wild ranked or casual
or
arena ??
The chance to lose precious rank I’m guessing.
If you want the payoff, you SHOULD have risk
