If you have played battle grounds for more than a couple of hours I’m sure this has heppend to you. You do great in the begining level up quickly and set up to really scaling just to be matched up with some crazy highroll with goodly rng that hits you for 35+ damage and you are gone.
This is the damage problem. You can get hit for more than you entire HP in one round and you can even have that happen when you have the stronger build but you just lost the 50/50 coint flip in the begining. There are specially 3 builds that can do this if the get to go first.
Beasts, priates and elementals with a divine shield double windfury.
The other thing that can cause this is if the last minions left is a gastcoiler/boat and a baron.
That is not fun and I think the problem is that you can get killed in only one or two turns just from bad luck. There are several ways this could be addressed. I don’t know what the best way is but here are some ideas that could make it better.
Increase the health to 60. (One shots would be impossible and 2 30+ damage losses in a row is most likely not only due to bad luck)
Remove the tavern damage. With that change it would be much less likely to get one shot.
Remove damage from minions spawned in combat. This would at least fix the piniata problem and you would not be disapoined for kills in combat.
Everybody starts with one iceblock
Everybody gets to discover a reward where iceblock always is an option during one of the first 4 turns.
Introduce a damage cap. Max 15 damage when 8-4 players, 20 damage when 4 or 3 players and no cap during headsup.
Remove minion damage and set damages only based on tavern level*3
Introduce e new mechanic where if you hit above a certain damage threshold like 20 you only do 20 damage and then instead heal any excess amount.
Have a damage counter that keeps track of the damage all the time. The minimum damage is always done. lets say the opponent is tavern 6 and have only a gastcoiler left. The damage counter would be 12 (6 tavern +6 minion) and you would not take more damage regardless of what spawns when it is killed.
Only do damage from tavern + highest minion
Only do damage from tavern + 1 minion from each tavern tier. That way max damage would instead be 6+6+5+4+3+2+1=27 and a warband with only tier 6 minons would only do 12.
I don’t know what combination of these suggestions would be optimal, but I would like to play without being killed in one unlucky round.