“WiLd Is WiLd WAAAAHHHHH”

Wild is totaly broken, the devs are on the case for a fast fix that is as soon as the meta settles and they have more info or whatever made up excuse they use this days.

You know, I read your posts too.
You accuse everyone of straw manning when you cannot rebut their argument.
Regular nerfs would destroy Wild.
That isn’t straw manning. That’s fact.
Have a good evening.

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Quote where I or anyone asked for regular nerfs.

This is what I mean by strawmanning.

Here, I’ll even throw you a bone. This is just from the OP.

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You’re worried about breaking what’s already broken?

You ARE entitled to your own opinion and I won’t shame you for having it, yet I wholly disagree. A light hand where nerfs are concerned, carefully tweaking decks broken beyond the design of their individual cards, would be quite a healthy change.

The goal, as ever, should be for all formats to be FUN first and foremost. I know that “fun” is subjective, but as others have pointed out, decks that can win in two minutes of solitaire CANNOT be fun for more than one player.

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I guess I just don’t understand the standard 2.0 thing

What makes standard what it is compared to wild is what cards your limited to using which is inherently easier to balance

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But don’t you see, It’s like saying you want to improve a dam by making a small crack in it. All that will happen is the dam will fail, catastrophically
Look at Standard. It’s a mess, and it always will be because no one is ever satisfied.
Too many people have influence over what happens in Standard for it to ever be
balanced again.
By comparison, Wild is actually pretty stable.
Yeah, it’s crazy, but it’s also consistent, and at least a little impartial (by HS standards.)
Trying to balance the format will ruin it, as everyone will start lobbying for their personal preferences the same way they already do in Standard.
I hope you at least see my side. I do see your point that the Warlock deck is insane, but the card that enables it is a Standard card.
Surely We can take a beat and see if the card affects more than just the wild format adversely?

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If we balance wild Warlock then wild priest better be next…

Again, never said stealer itself should be nerfed, I even said I didn’t want to nerf a standard card over a wild issue to you in another thread.

But that card is the enabler. Seems to me it is the problem
and therefore should be the only candidate for nerfs
if, and only if, it becomes a problem in Standard.
Apologies if I do not support seeing: “it feels bad” being the
reasoning for nerfs in wild.
I’ve seen what that line of thinking has led to in Standard.

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In MTG vintage, swing turns are insane, cards have drastic difference in mana value, and imbalance is all over the place.

However, a new card type called companion allowed people to win in just a couple of turns at the start of the game, so the designers dared to nerf an entire keyword in a paper card game for balance reasons.

Yes, card can be good and even overpowered, but they should not tip over the edge and cross the bottom line.

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Plot twist is just as much of an enabler as stealer, both are trash without the other.

Never said this. The problem is maybe, just maybe infinite mana on turn 5 is a little bit stupid, especially alongside a 40% play rate as a deck that specifically shuts out slower decks from viability.

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Plot Twist is a wild card and it powers many decks, not just this one.
I cannot support nerfing the card for that reason.
SoS however, is a new card and is therefore fair game for
nerfs as all Standard cards are.
Anyhow, that’s my reasoning.
Nerf SoS and you affect only Standard decks and probably not that much.
Nerf Wild cards and you start something that will never end until the format is ruined.

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Literally no relevant decks have ever used plot twist. This is the first time it’s been meta.

Nerfing stealer is a bad idea because it’s only broken in combination with plot twist, and as plot twist is a wild card and stealer is a standard card it makes sense to adjust the wild card for the wild issue. Cards get nerfed for wild all the time anyway

I’m going to have to say no plot twist won’t get nerfed and it is an interesting card that has been viable in certain times of play.

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I’m afraid you’re gonna have to show me where this is true.
Wild hasn’t been nerfed in a long time that I know of, and that’s good thing as far as I 'm concerned.

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Off the top of my head: Hysteria last miniset like 2 days in, echo nerf, psychmelon nerf, nsw nerf, glare nerf, Barnes nerf etc.

Fair few more but I can’t be bothered googling.

But 90% of the nerfs are of standard cards I think is what he’s trying to say. The only thing you mentioned that wasn’t nerfed from a standard pool is barnes maybe?

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There have been nerfs, for what team 5 called gamebreaking effects.
I’m unconvinced that justifies periodic nerfs to Wild.

I really think it can’t be left as it is right now.

Touching plot twist doesn’t seem like the best approach at all which would leave only Malganis and Violet illusionist as the other 2 to think about if we decide not to do anything to Stealer

We just dealt with this with mage, The mana discounting + card drawing is just too much

I liked Violet illusionist for what she does but my girl messed up getting together with SoS

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Well I just can’t determine still what they deem as criteria for nerfing a wild deck, tiller was far more interesting to play and play against than big priest for example, big priest even sports a higher winrate. APM Mage also seemed more interesting and flavorful than secret mage, while secret mage was sporting a higher winrate. All of those decks have been complained about pretty consistently.

Hands down stealer will be the target, they like that solution because it doesn’t award very much dust, same reason hysteria was nerfed in tiller, same reason RSW saw nerfs in APM.

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