Besides nerfing the absorb shield here I am in BG and my skeletal mages just shooting skulls like crazy meanwhile I’m CCd to death and they aren’t sacrificing themselves to get me free….cmon man!
If that doesn’t work any more, you can rejoice with the new and improved Necro. If you didn’t get the memo yet, it uses Scythes, Bleed and Fire. The word devastating is an understatement. Radiation poisoning would be a very good analogy for this.
Barbs melt like butter. Ranged classes simply bleed out over 12 seconds or more with no way to bandage as the damage never stops ticking until you’re dead. When you ressurect, it kills you again.
The scythes jump from a dead player to the next closest ally. The combo keeps refreshing itself and even ally attacks will re-trigger this mess.
The combination I’m speaking of is the hat, Fateful Frame, the main hand weapon, Death Disseminates, Seeping Bile and the 4 piece Angmet set.
One essence keeps triggering the other with Angmets kicking in and refreshing the entire cycle endlessly. It keeps repeating itself as long as there’s an enemy within range of the last player it killed. It’s supposed to be 6 seconds, but I know that I stood there watching my life and literally everyone on my teams life drain away over the course of roughly 20 seconds until there was no one the scythes could jump to anymore.
It was quite the surprise to have ressed and then died again immediately in my safe zone. Our raid chat was suddenly filled with all kinds of WTF messages as no one had seen this effect before.
Initially, I thought I took a big hit from a retribution type of effect. But when the scythes that killed me jumped to another ally, who then died and then passed the scythes back to me, I knew we were dealing with something not quite right.
The necro who cast the scythes initially was well out of range by the time I ressed that there was no way he could have recast it onto the spawn point to kill me the second time.
This combination of synergies is so broken that it is hopeless to even try to get near a necro using this combination. Most of my team quit the match or refused to leave the safe zone after a few minutes of this nonsense.
End of match, the necro was 24-0. His resonance was just under 5K yet he wiped out whales with better than 8K with ease.
There’s your answer to your broken necro. You can build one of these now. An even more broken necro.
And the update notes just changed the distance but completely failed to address the problem. Either everybody changes to necro or people just stop doing BG, I cant see another path if they let this remain. Blizzard really needs to hotfix the issue and quickly.
That’s me. I was doing the 3 BG’s a day for the rewards but now it’s not worth the anguish. Whales and necros, it’s all the developers seem to know. Sure as hell there’s not a single DH player amongst them.
Necros…come on. How about tempests that cant be CC’d or Fear’d - DH’s the same using their stutter build and the Monk wirlybird again CC resistant and can one shot the ‘Heart’ or any Alley Tower. In LEGEND, its Still TEMPEST/MONK then add a Necro or two, maybe a BARB or SADR (but seems optional or not enough players as I frequently get games with no front row) and a DH. Reason why Tempests and Monks are now two to one ratio to other classes? OP build for the last FEW MONTHS.
I am good with them fixing the ‘Six Second’ element… I have died and Rez’d and running back to battle and get ‘Player Killed’ messages popping up. I will miss those…makes me Laugh Out Loud after a Year of getting every Necro build blown up if its effective at all in BG.
Have not played with the Nerf but they did say they are reducing target distance to SIX feet and if the target moves away over 10ft, the ‘Mark’ gets removed.
Ive had this land on me and die… but so boo hoo. Still get Damaged in Spawn zones by random red circles / Knock ups / Unknown that stop Healing after a second or so (Blizz ‘fixed’ this - but obviously as THEY DO NOT TEST - its back). And the poster who relates the spawn zone death of ‘entire team’ - which I doubt but will give them the benifit here - was not playing when they first introduced Angmets Set and it was setting everyone on team on Fire for entire BG round. Welcome to Diablo Immortal.
So what they SHOULD do to fix it is Address the SIX seconds. The mark disappears after 6 sec and if the player is not dead - it does not jump to another team mate. Done Deal… but rather than using the KISS system, they are gonna break it further… 6 ft? Move away over 10ft and it disappears? Its NOT DISTANCE - its a DOT dummies. What other class gets its DOT Nerfed so its not a DOT but now a “damage over time / limited distance from player”… so DOT/LDFP.
Why thats not used… Dot/ldfp is too long to type… so keep it a DOT and fix the 6 second issue. While your at it - stop Giving us Skills that REQUIRE 6 SECONDS to activate like the very similar Dark Curse essence released in same update… thats an eternity in BG.
Nun haben sie die neue Essenz für den Necro unbrauchbar gemacht. Von 6 auf 2 sek. also gleich 0. Lächerlich. Da hatte man endlich mal ne Chance gegen die Tempest, dann machen sie so ein Müll.