Why making Legendary Gem upgrade so tedious and complicated?

Seriously, why would you guys make the process to upgrade legendary gems so unnecessary tedious, and complicated in the first place?

Upgrading Rank 4 to Rank 5 for 5-star gem required:

  • 1 [Rank 1] 5-star duplicate
  • 1 [Rank 3] 5-star duplicate

Why not just making it simple and fast like:

  • 5 [Rank 1] 5-star duplicate
  • 250 gem powers

So what is the rational decision for not making the legendary gem upgrade user-friendly, fast, and accessible for many?

Plus, the progressive upgrade should be APPLIED to every gem upgrade instead of being exclusive for [Rank 5] 5-star gem.

If you guys have so much time to continue tweaking the Familiar UI and feature in every minor patch update, please put the same effort into the Legendary Gem Upgrade system as well.

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It was made this way to hide the real cost of the upgrades. There are many part of the game where the info is deliberately made unclear so players don’t realize how much they (have to) spend that’s why many call this an extremely predatory system and rigthfully criticize the game for this.

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when/if they implement this, it would be an indicator of big decline of the game
gachas only drop costs when things go bad

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Those who called DI ā€œextremely predatoryā€ clearly never play many F2P games where you need to pay real money for in-game teleport service, extremely small inventory + storage size, equipment has a 50% chance to get destroyed when you try to upgrade its rank from 6 to 7 without using paid crafting mat, and never able to see/fight 70% of the in-game PVE bosses or explore those zones due to paywall and etc. :laughing:

If we look back, the progressive upgrade was not a feature at first so making it 3x r3 instead of 375 food + 6 dupes (for r5 → r6 5*) would have been quite a mess to deal with in terms of inventory management.

Inventory management is a basic issue. BUT i agree that there are other mechanisms behind it that foster this way of upgrading gems (i.e. encourage spending). When you are close to create a r3 or r5 gem for a progressive upgrade, you are taunted to spend extra bucks to complete the upgrade instead of waiting a few days (same iccyrs at each intermediary step). If you just consume a few GP everyday, this situation occurs only when reaching the final step.

Now that progressive upgrade is a feature as well as GP extraction, this could be a nice to have.

The way I see this is that it is called predatory because of the way the real money requirements are hidden and spending is encouraged not what is put behind the paywall. A game can be very upfront about what you need to pay for and how much or can hide it behind multiple layers (buying orbs for real money → buy crest for orbs → use crests to gamble for gems). The bundles are also offered with such amount of orbs that you will always have some left overs which further encourages players to buy more because they are useless otherwise.

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Which is not something I would call DI ā€œextremely predatoryā€ as it is merely ā€œencouragingā€, not a ā€œnecessityā€ compared to those examples I mentioned earlier where those games are literally unplayable for F2P players.

People can call DI being ā€œpredatoryā€ but certainly not ā€œextremely predatoryā€. I played so many F2P games, and I have to say that DI is one of the most generous ones among them.

This is a good question, and not one I’m sure I have an answer to. I’m going to look into this, but I don’t want to promise I will find an answer, or that it will lead anywhere.

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Why don’t we think about it simply, rather than thinking that there is some hidden intention in it? That kind of design makes feeling for the game not crude. It makes feeling for the game elaborate. It’s similar to the process of upgrading normal gems or runes. Higher rank is made by several one-lower ranks. Is this such a confusing and difficult process? Also, It’s not something that we do often while playing a game.

Upgrading of non-legendary gems is simple, i.e. you need 3 of the current rank to make 1 of the next highest rank.

Compare this to a 5-star gem. For example, I currently have a Rank 4 BSJ…

  • To upgrade that I require two Rank 3 spares and one Rank 1 spare.
  • To get a spare from Rank 1 to Rank 2 requires 50 gem power.
  • To get a spare from Rank 2 to Rank 3 requires 75 gem power and a Rank 1 spare.
  • So, what I need to get a 5-star from Rank 4 to Rank 5, is five spare Rank 1’s and 250 gem power

It makes it complicated.

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I get it. Whether it’s complicated or not depends on each person’s feeling. I don’t intend to force my feelings, but I don’t think it’s that complicated or that big of a problem.
In Europe or the US, didn’t someone calculate the upgrade costs and organize them? I think someone did…
Like this.
image link : url.kr/olzoju
If you just calculate it once, you don’t have to think about it so complicatedly.

Well, there’s this…
https://trioofthebagel.com/legendary-gem-guide

Just as an example, getting a 5-star gem from Rank 1 to Rank 10 takes…

  • 73 Rank 1 spares
  • 4450 gem power

On the assumption that gem power costs 400 plat each, and the spares cost 32,000 plat each, that upgrade process is the equivalent of 4,116,000 platinum. As a F2P player, selling unbound normal gems and the occasional rune, getting some gem power from crests and so on, that’s an amount that would probably take well over a year.

good calculator. thank you

I like that’s it’s different than upgrading normal gems. I also like at times that there incremental steps to feel like I’m making progress towards the next rank, at least when I was doing 2star gems.

It is just wasting time. Instead of one click to upgrade rank 4 to rank 5 when you have sufficient resources, i ended up clicking multiple times to make those lesser duplicates first and then the real upgrade.

A while back I suggested they allow progressive upgrades in the gem ranks much earlier, because it does not affect anyone, whether they are F2P, guppys, minnows, dolphins or whales.

It changes nothing but allows people who play it slower than others to feel that they are progressing because they can see the % on the progression.

They do not miraculously get anything different, but it saves unnecessary hoarding that becomes very easy to mess up if a player forgets due to lengthy periods of hoarding, then decides to suddenly do something on a newly released gem, forgetting they were hoarding to upgrade something else.