Device Type: PC
Device Operating System: Windows 11
Diablo Immortal App Version: 2.3.2.204824
Why do we still have imbalanced and unfair classes in Diablo Immortal?
A class’s distance and area of effect (colored circles\spheres – e.g. Inner Sanctuary, etc.) should all be consistently equal, no matter the class. Every class’s distance attack should be the same. Why should one class have an unfair advantage over another class? Demon Hunters & Wizards can attack from a much greater distance than a Monk, for instance. I am not talking about damage, just the actual distance.
I completely understand and agree that a Demon Hunter is a ranged class and should inflict the same damage as a Monk does up close. The Monk’s distance attacks should be the same distance as a Demon Hunter or Wizard. These are examples of how balanced classes should be.
If a class can immobilize another class, the other class should be able to protect themselves against that immobilization with a shield or another way. A shield is ineffective if a player cannot activate it. The same is true for invulnerability and many other abilities, other classes should have a way to counter them as well.
This should be true for all classes. Every class’s distance attack should be equal, every class’s damage attacks should be equal to other classes, and every class should have a counter to another class’s specialized skill, e.g., invulnerability, immobilization, etc. This is the only way to have fair and balanced gameplay throughout the game and especially in PVP gameplay.
These imbalances are forcing players to abandon activities in Diablo Immortal, and even forcing them to quit playing all together. I know many players have quit playing because of the unfairness and imbalance between the classes. I know that you are aware of this as well, since you have events trying to get back players who quit playing. Creating new classes will not keep players playing if the same unfairness and imbalance exists with the new classes as well.
I hope you consider these remarks and implement them to create a truly imbalanced and fair gameplay for all.