Vogmarik's wall crush has issues

Vogmarik’s wall crush phases are a neat phase idea, but the implementation has 3 major issues:

  1. The time before the walls touch and kill everyone requires more DPS in less time than the rest of the fight. This is effectively the enrage timer, not the boss’s enrage timer. This makes the fight much harder than it would otherwise be. It’s very possible to have a group capable of killing the boss in the time provided that cannot get past either the 2 adds that pull the walls or the final % crush. DI is not like WoW where people can save multiminute CDs for a single burn phase, all our stuff procs automatically.

  2. When Vogmarik is doing his low % HP wall pull, sometimes the encounter bugs and starts the floor pulling everyone away from him. The hard check becomes even harder when you can’t stay in range to deal any dps. Certain auto aim abilities also seem to aim at the wall instead of the boss reducing dps even further.

  3. The walls touching are effectively a raid end. Once they start hitting you your character gets locked in damage taken stun and can no longer move or use abilities and most primary attacks fail. Basically you sit their useless and pray your dots or invulnerable summons can finish the fight. And you can’t res, as soon as you do you enter damage stunlock again. And per point 2, even if you did res, you might res way out of range and cannot get closer.

After the walls crush everyone they really should separate again so people can res, this is a larger raid ender for a gauntlet run than the other bosses of even higher supposed difficulty.

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The whole idea of a moving arena simply doesn’t work in the game’s engine, as the developers should have expected after seeing how well the raft ride in Kikuras rapids works years after launch.

Being teleported all over the place for no reason or unable to move/attack is not fun, especially when you’re under pressure to deal a huge amount of damage over a short time.

In addition to all that, in today’s raids I witnessed a new bug when the wall squish happened and extra time during the second minion spawn phase when the boss is in an invulnerable bubble.