I’m asking again, maybe i was not clear: how many time did you play per day with a low level new character for that 10M gold?
(And remember that playing require to spend some of that gold: upgrade, essence extraction, Yakin for the event, …)
Edit:
Let me be more specific for this case:
already spent to unlock 2 slots (don’t remember how much was, 2M for the 4th slot)
if you have time to spend in game you can gain 2M in a day
higher level/difficulty gain more gold
But i play about 1 hour per day (sometimes less, sometime little more: you may know or not full time work, family, house, activities and so on can reduce time you have!)
If you’re splitting that between multiple heroes, it’s no wonder you’re not seeing much progress on them.
Anyway, Blizzard won’t implement what you’re asking for, for the simple reasons I’ve already outlined, i.e. they do not want players funnelling resources between heroes. The last patch made a Marketplace change specifically to prohibit that. Why, when they just did that, do you think they’d give players another way to do exactly what they’re trying to prevent?
There’s only one transfer I’d like to see and that is for character classes who changed after more than a substantial period and consolidated cosmetics. If they’re available to the class that one changes to, it should go across with that change. It’s pretty crappy not to. While aesthetics are not the main reason to play, hard-earned trimmings should not disappear with a class change. I feel more sorry for people who spent a fortune on cosmetics and became a tempest losing most of what they spent.
EDIT:
I cannot remotely agree with this and prove one part of what you said a long time ago spot on and this totally wrong - though one hour per day will not get a lot for even one character class - so spot on there.
On the subject of materials to get to 30 a while back, you stated that it is time being put in to acquire them. This is also totally correct for this. I realised this was why my characters were doing it slower. Then again, I completely lack the tolerance for hamster-on-a-wheel material collection, so my loss. Their gear is ALL around 21. Some more. I imagine if only one class, it is likely would be 30 on all gear except greens.
Wow, five heroes at around 300 paragon. That’s something I couldn’t even countenance, so fair play to you. That’s also a lot of farming, especially if all five of them have their legendaries around rank 21.
Thanks muchly - Genuinely, after seeing your stash, from memory like D3, I think we both play around the same amount of time in this game.
So if you consider the math you put up in that materials thread (which was excellent BTW), it is extremely exponential after level 20 and after 21, much worse. I was being honest. I dislike the same character going round and round the same map for three hours, I just cannot do it. So I’d do the bounties on each every day and randomly pick one to empty them up to 24 if that many (not often)…move to the next on the next day…you get the picture. Mixing it up rather than same|same.
I admire how incredibly well you’ve done with one character and your patience is amazing and kicks mine to the curb.
P.S. The current Goblin doubling put every character up a level on at least one piece of gear.
It’s a difference of degree.
This is an extreme metaphor.
We know that walking around outside is low risk unless we have a fear psychosis.
The reason there are regulations on jaywalking is because the risk is high.
By your logic, we should also lift regulations on drugs. Because people who use drugs are bad. If I say this, you too will think I am extreme.
Even now, there are many things Blizzard does not do because of bad side effects.
The reason why Blizzard didn’t make the character sharing feature you suggested… (Competitive psychology, whale motivation, tradesman, decrease in number of users…)
The fact that Blizzard doesn’t do means, on the contrary, those restrictions and regulations exist now. And you want to lift them.
If we lift the regulations, things will go around and around and Something like harm may happen to us. It can ruin the game ecosystem and cause the game to die. It’s not just about your convenience.
Also, we need to consider the perspective of game companies seeking profit.
Honestly, we don’t know how much the impact will be unless we try it (sharing). We both just make predictions now.
I am not sure if there is such an actual case(sharing between characters) in pay-to-win games. If most companies don’t do it, it’s because of bad side effects.
I’m also a F2P, so I know what’s difficult for you. This game is a prolonged game. There is now a gap of two years, and it is inefficient to grow the character again. Changing classes is a good feature that allows you to experience different classes.
Please tell me where i wrote to remove rules/regulations/law, i’m sure i haven’t but my english isn’t so good.
Let me tell you that by my extreme examples if telling about drugs, will be: you can’t sell/buy drugs because there are bad guys using drugs for bad effects.
But is the same as: you can’t share items because there are bad guys that use for bad effects.
Hope it’s more clear now.
I don’t know, i play only DI (and sometimes have no time to play!)
Not exactly, actuallly the rule is: You can’t share items.
And i’m not asking to remove this rule (maybe something like you can share items), i’m asking to change and detail the rule, something like: You can share items between characters in the same account, limit to xx gems/gold/essence/something else per day/week/month
This is what happened as you wrote in your post yesterday about transfering platinum: the rule were changed not removed.
If i have to make prediction i can say only these things:
f2p with a lot of time will have minor disadvantage compared to other players
f2p with less time have a little advantage compared to non sharing items, and maybe can spend some money (a.e. buy 5 gems instead 15 is cheaper)
A spender will spend a little less, if he can spend money why waste a lot of time for alts? (yes someone that has a lot of time…)
Bad guys and bad side effects will be there, as for everithing.
Blizzard’s earnings maybe little less or little more, who can say it?
You’re asking them to change it from a complete prohibition of sharing items to being allowed to share items.
Again, they’ve literally only just pushed out a patch, a couple of weeks ago, that makes it harder for alts to provide plat to mains, i.e. this is something they are actively attempting to curtail. Why would they introduce something that makes it even easier to do what they’re trying to prevent?
While me replying seems like I am having a go at you I am not. I actually think that’s a good idea except for one problem. I think they ran into a similar issue in Diablo III with shared stash. It caused massive lag and problems in Realtime group playing. It might possibly be different, but it does not seem so with the familiars limitations of how they use your inventory (salvage/identify/armor) and other indicators. The PvP and whale players would spit the dummy if PvP fell over on a daily basis. There is also a better than good chance that the money they make from people investing into one character would be affected. They won’t kill a cash cow.
EDIT: Also have a foresight thought about what would need to change with inventory. The shared storage stash pages to cover eight classes would need to be extremely large compared to what it is now. Then you would bring in issues with people who like to hoard, trying to keep more items than they actually use or need, who will forever ask for more non-carrying stash space.
Yes I know, platinum is the currency in DI, but did you read all my post? Please don’t limit your answer to one row and try to full understand what i wrote.
I don’t think so, if i’ve to be more tecnical i think the shared stash working like the armory (i hope it’s the correct name in enhglish): it’s not a real stash with your different configs but it’s like a container for links to the item itself; when you pick a item from the shared you free the space from one character and use the space from the other character stash.
Yes, (using terms of [시나이 ) bad guys can yuse this method to increase stash space for main character, but they also have to spend time/money to increase alts space and to transfer items.
Technically, the armory and personal stash are a shared stash between locations.
I’m trying to use armory with the new character to store PVE and PVP config (althoug i’m not a PVP player, but sometimes need to go to BG), there are 9 possible configs!
I’m having some difficulties using the armory but i play not so much and it’s not the topic!
Yes. You’re asking to be able to transfer items / currencies between heroes on the same account and it’s been explained to you why this will never happen because about two weeks ago Blizzard made changes specifically to make it harder for players to do this, i.e. you’re asking for an even more unrestricted way of transferring things between heroes than the existing way that Blizzard have literally just curtailed.
‘remove’ and ‘change’ mean the same thing, just the expressions are different.
‘sharing items between characters in the same account’ negates ‘being unable to share’. In that sense, it is ‘remove’.
‘sharing items between characters in the same account’ is a variation of ‘being unable to share’. In that sense, it is ‘change’.
If ‘sharing’ becomes possible, ‘being unable to share’ disappears. ‘being unable to share’ is lifted.
I am taking issue with ‘sharing items between characters in the same account’.
You mentioned ‘limit to xx gems/gold/essence/something else per day/week/month’. I think ‘sharing’ is okay if there is an appropriate amount of limit. Limits should be small.
Our opinions are nothing but just predictions. Prediction about whether it will be a problem or not.
There have been numerous online P2W games so far, and there must have been actual cases of ‘sharing items between characters in the same account’.
Here are my thoughts.
Learning a lesson from that case, many game companies banned ‘sharing’.
It ruined the game ecosystem and reduced the income of game companies. (A more important thing is ruining the gaming ecosystem)
In the early days of Immortal, auto battle users were a problem. Because of those users, the perception of the game among users worsened and many users left.
Many people are sensitive to the fact that I make effort while others achieve without effort. Also, many people are sensitive to the fact that I invest money while others achieve without investment. ‘sharing’ is a sensitive issue.
Previously, there were bad people who combined auto battle and ‘selling at a high price in the market’.
If ‘sharing’ becomes possible, auto battle and ‘sharing’ will be combined. It gets easier.
I wrote these posts so far because I think your thoughts are worrisome because of the game ecosystem and have little feasibility.
Platinum is the “real” currency, so i’ve never asked to share platinum (can you buy gold with real money “outside” DI like for platinum? i don’t know), i’ve asked the possibility to share some items with some rules established by Blizzard.
Take an apple in your left hand then remove it, what are you holding in your left hand?
Take an apple in your left hand then change it with a banana, what are you holding in your left hand?
It’s the same thing with different expression? The only way is if i tell you change with nothing!
This is starting or ending wrong, ‘being unable to share’ is negated by ‘being able to share’,(nothing to all), in this sense is remove.
As I wrote 2 rows up!
No, If ‘sharing’ becomes possible with rules, ‘being unable to share’ doesn’t disappears it changes in ‘being unable to share except for xxx/xx/ every xxx/xx’ (and/or more rules)
I’m not fighting to have this function, i’m just asking for it and trying to explain to you why i want it (i don’t die nor leave DI if blizzard never permit this!)
You are telling me that Blizzard will not permit this because bad guys will use that for bad effects. I don’t care about this, bad guys already use methods to take advantages, like already said: auto battle and ‘selling at a high price in the market’.
Now cut the apple into quarters and put one quarter in your left hand.
Do you have some apple in your hand?
Do you have more apple than no apples in your hand?
Do you have a completely different amount of apples in your hand to no apples?
It doesn’t matter how much apple you put in your hand, it’s a change to having no apple in your hand. You’re asking for some of something that Blizzard want you to have none of.
No-one’s telling you that you can’t ask for something but they are telling you why there’s no way you’re going to get what you’re asking for because it’s in direct opposition to what Blizzard implemented literally just a fortnight ago.
Blizzard will not introduce the “feature” because his earnings (maybe) less, not because of bad guys.
Otherwise a lot of request for “balance” in game will be accepted
It’s a pun. I’m focusing on the fact that the apples are gone. Once you change it to a banana, it’s no longer an apple. Let’s stop debating whether it is ‘remove’ or ‘change’, the point is that you are trying to change ‘being unable to share’ to ‘able’ and I took issue with that.
This is also a pun.
‘Partially allowing share’ is not ‘prohibiting share’.
I know what you mean.
So I also said this.
From your saying above, do you also, like me, think that the sharing limit shouldn’t be that large?
This has now been banned since the last update.
The more people use the rules with bad intention, the worse the situation will become. Nevertheless, should Blizzard relax the regulations further instead of regulating it?
Everything is intertwined. Among the bad guys, there are not only those who just want to make their characters stronger, but also tradesman.
Bad guys who make their characters stronger will spend less money on game companies.
Because of the tradesman, game companies will sell less in-game products.
And if there are too many bad guys, the game ecosystem will be ruined, the number of users will decrease, and profits will decrease.
Since we are not Blizzard employees, let’s not think too much about the game company’s profits. But It’s also not okay to not think about it at all. This is because if the game company does not make a profit, they will ultimately stop operating the game.
What is direct to users is the game ecosystem. It’s important to users because of fun of game.
It’s also important to game companies. This is because if it is not a normal game ecosystem, it also reduces profits.