The bg system is killing Diablo immortal

The problem with Diablo immortal is not in the psychological aspect of 1300 for new players. It is in the loss of players due to its PVP matchmaking system and not adapting defensive attributes to excess Damage. The battlefield is a continuous frustration for players in the 3k to 5 resonance range because everything that allowed them to deal with those of +7k has been disappearing. If blizzard doesn’t fix: - Balanced teams in classes. Same number of crusaders, barbarians, control and dps - Real balancing of classes and that each class is specific in a facet of the game. It can’t be like now when the same class does control, damage and tanking. Nothing more than one class is broken, all the high resonance players are changed and there is no one to touch them. - Balance the shields of the defensive gems so that they withstand the excess damage that there is currently. - Allow entry into a party of 8, not just individually. - A progressive reduction of character attributes in proportion to the resonance and gem level of the green set that allows players to stand up to those who have maximum resonance and green gems at 10. In the last month of an alliance of 300 players, 53 have left due to Bg’s decompensation. People are already tired of promises to balance the Battle Ground and with each update it becomes more unbalanced

2 Likes

The pvp in this game has always been epically bad, so don’t hold out much hope.

I feel any alteration to the standard mechanics used in play for the venue of pvp the deficit. could be the same as field would be best.

I never even tried the pvp in this game, but my friend was always complaining about it