let’s go a bit further into the repurposing idea of hidden lairs… feedback is encouraged & appreciated
obviously verge has stomped out lairs in terms of purpose & efficiency….but why not make hidden lairs useful again by utilizing them as a gateway to new content… AHERM DEVS ![]()
in d3 killing goblins would randomly spawn portals to the vault or whimsyshire.
d2 & d3 also had hidden cow lvl using the cube
new dungeons & maps have been introduced, so it’s doable… we have treasure goblins already, so why not reintroduce the vault & the treasure goblin king??
within the vault, all drops are leggo with heightened drop rate for eternal leggos & potential for ancient gear with goblin kill streaks.
many players find gold useless atp, so let’s give it new purpose….goblin king will attempt to spawn periodically within the vault, but will give the option to bribe him with gold to continue your decent to his vault door & delay his spawn attempt. the more gold, the bigger the delay before he attempts to respawn.
make it to the bottom & slay the treasure goblin king & be rewarded with all the bribery gold +, a various assortment mats & scrap, bound leggo gem chests & bound gems
also why not create a new derivative of the cow portal or whimsyshire??
here’s the incentive… an all new whimsyshire dungeon that drops silver shards instead of scrap, has increased rune drop rate that scales multiplicative to active kill streak & active silver shards collected.
here’s the curveball. the dungeon is on a timer like challenge rifts that can only be extended by killing sub-bosses. killing elites fills the meter that spawns the sub-bosses.
once a sub-boss is defeated, timer pauses & spawns a vendor where u can choose to trade in your collected silver for fading embers before continuing, or continue without trading (essentially gambling on your collected silver +kill streak to net quality runes [bound & unbound])
the caveat. the difficulty increases with each sub-boss slain. monsters have more life & elites have random affixes making them more challenging to defeat. & whatever silver you’re carrying when timer expires or all party members are out of revives, you lose it all.
classic risk vs. reward.
how far do you dare to push?
thoughts?