Dear Developers,
I humbly request a review of the Wild Walk skill for Tempest.
In the past, this skill was nerfed, but with the ability to enchant equipment for cooldown reduction, that previous nerf has become almost insignificant.
My suggestion is to either reduce the duration of this status effect or prevent it from dealing damage while the character is in Wind Walk. If the character is untargetable, their source of damage should also be restricted in this state to ensure better balance.
Currently, Tempest dominates Battlegrounds, exploiting this mechanic far beyond other classes.
I appreciate your attention and hope you will consider this adjustment for a fairer gaming experience.
1 Like
Dear developers.
lets nerf all the characters when someone dosent like a skill and can’t adapt to changes.
Why do people always whine nerf this and nerf that.
either adapt or change character or quit the game 
Because it’s a lot better idea to reduce the power of a class / ability that’s an outlier, doing too much damage, than it is to increase the damage of all the other classes / abilities to match the outlier.
Apparently, even Blizzard sometimes listen as there’s going to be a nerf to a Necromancer skill in the upcoming patch, supposedly, as it’s currently too strong.
I basically got killed by it with 4 Mounte equipped + Brawler paragon activated, and the caster wasn’t even a big spender or high reso. 
It is like a death sentence to any class without damage immunity /untargeted skill.
It’s strong, but still not as crazy as a geared up Monk just evade+healing everything while they helicopter right through your team. They don’t even need to stay in an immobile circle for their invuln like Wind Walk Tempest does.
It’s not a lack of adaptation or even class favoritism, I also play Tempest and I know very well how this skill is broken!
I’m just tired of the imbalance and lack of oxygen in the other classes, because no player who plays tempest has the courage to admit that they are far superior to the other classes!