Greetings fellow Necromancers.
I’m here to make some considerations and give some ideas/suggestions on how Blizzard could
improve this class that is in my heart.
Firstly, I make it very clear that I am not a competitive player who likes PVP, my thing is more
PVE and the style I love to play is the GENERAL style, that is, I love being surrounded by
summons, so forgive me if no idea works well for PVP , that said, let’s get to them.
- First idea would be to make the most of Diablo Immortal’s collaboration with WoW and
launch mounted skeletons (archers and knights), imagine the four skeletons mounted on
horses that are also skeleton horses and when you trigger the skill instead of increasing the
speed of ATK the skill would summon a shadow mount (mad king style) so you could lead your
skeletons into battle, as well as looking really cool it would also be a great relief to have a
movement skill that also helps with damage. - Second idea would be to enhance and value the necromancer’s dark invocations more, giving
them new functions would also be good, making them more malleable and functional would
be ideal.
And what invocations do you ask me about, let’s go to them: - Flesh Golem, this Golem has the best look of all the golems, but due to the fact that it doesn’t
collect the bodies on its own to stay large, it’s quite annoying to use, not to mention its
movement configuration that gets stuck in many parts of the scenario making players always
opt for the jumping golems. - The Reapers, this variation of the skeleton mage is beautiful and resistant but due to its
absurdly long cooldown, I don’t see many players using it, as the damage is not worth it even if
you use the shoulder pad that allows you to use two of them at the same time, they could
improving their cooldown and damage so that it would currently be beneficial to use them in
dungeons and PVE events. - Zombies, particularly I found to be the best necromancer invocation today, but I’m just talking
about visuals, zombies go well with necromancy and dark arts, but as they don’t attack from a
distance (acid spit/throwing heads) they are far behind the skeletons that In addition to
electrical damage, they also teleport to their targets, for this reason I think they could receive
this modification of changing from melee to ranged attacks. - Skeleton archers, this variation of combat skeletons is beautiful, simple and very elegant, I
always thought that in the future they would gain the option to shoot fire arrows. Are you
going to tell me you never thought about it? But this variation never arrived, unfortunately. I
even think they wouldn’t even need to launch a new piece of equipment but just give their
arrows fire and visual damage. - Stone Golem, basically this is the most dysfunctional Golem that exists (in my opinion),
golems by definition are the necromancer’s tanks and the stone Golem attack from a distance,
not that I think that’s a bad thing, but I think that if you are supposed to attack from a distance
instead for him to roll on top of enemies, the game could give him something different, one
suggestion would be that instead of rolling he gains an elemental bonus on his stones, fire or
ice would be really cool both visually and in terms of game mechanics, as both could give
continuous damage.
Well guys, I think I talked a lot about ideas and dreams in the lines above, let’s look at practical
examples within the game.
NOTE: This part will only exist because a good friend of mine pulled my ear, as you don’t
mention a problem without offering a solution, right?
I will divide the next part between updates to existing equipment and pieces edited by me.
Suggestions/Modifications:
Part / Name (part) / Description.
- [Main Hand] - (Origin of Weakness): Summon Golem now summons a powerful Golem of
deformed flesh that deals 37,666 damage over 6 seconds bleeding and tearing its target, this
Golem feeds (self) on any body it is in. available to him. Once summoned, the Golem will feed
until it is full, after reaching the limit of bodies (7) the additional bodies will create two smaller
copies of the Golem, these copies have half the power of the original Golem each and will
disappear along with the Golem at the same time. end of time. - [Offhand] - (Welcome End): Skeleton mage now summons a powerful Grim Reaper to attack
for 20 seconds (Cooldown 24 seconds), this will deal 37,666 damage. While active, the reaper
can be ordered to enter a state of death frenzy that will allow him to add 13,666 bleed over 3
seconds. (5 second cooldown). - [Head] - (Putrid Offensive): Commanding skeletons now revives rotting zombies to attack by
spitting acid, dealing 6,660 corrosion to ranged enemies. While active, zombies can be ordered
to gather in a nearby area, this will cause them to increase their attack speed by 80% for 5
seconds.
Passive: Aura of death - Zombies create an icy miasma around them that causes freezing and
slows them by 30%. - [Head] - (Mirrorrictus): Commanding skeletons now revives skeleton archers (up to a
maximum of 4) that deal 6,660 damage plus 3,330 fire damage with their attacks. - [Main Hand] - (Priest’s Knife): Summon Golem now summons a powerful monstrous stone
Golem that throws rocks for 27,666 area damage. While activating the Golem can be ordered
to go into a hellish frenzy for 5 seconds (cooldown 7 seconds), during this time all rocks will be
made of magma and will cause 37,666 fire damage in a larger area than normal leaving the
ground on fire while the hellish frenzy lasts.
Well, I’ve finished the suggestions/modifications to pieces that already exist, I could make
more suggestions/modifications to other pieces, but I think I’ll limit myself to the pieces I
mentioned above.
Original pieces (creations):
Part / Name (part) / Description.
- [Head] - (Endless Crusade): Commanding skeletons now revives skeleton crusaders riding
cadaverous steeds, which deal 7,666 cold melee damage. While active, mounted crusaders can
be ordered to retreat and protect their master, staying close to him, guarding their swords and
shields and drawing their bows to attack any nearby threats.
PASSIVE: Mounted crusaders carry with them the sorrows of many wars, these sorrows create
an icy mist that surrounds them, causing freezing and slowing them by 30%, when ordered into
defense formation the mists of the 4 mounted crusaders combine into a dense mist that covers
and protects the master and his summons, increasing the cold and slow effects to 50%.
Note: The Necromancer can change the formation of the crusaders from Offensive to Defensive
at will (interval 10 seconds). - [Main Hand] - (Nightmare Steed): Spectral form is now no longer invulnerable but grants
100% increased movement speed when summoning a powerful corpse steed for you to ride for
10 seconds (cooldown 14 seconds), this corpse steed He respects no obstacles and nothing can
stop him, freely passing through creatures and obstacles placed by them. - [Offhand] - (Spectral Spiral Cloak): Spectral form when summoning a cadaverous steed now
allows you to gather soul around you while riding, this whirlwind in turn causes 6,660 damage
and fear to enemies.
Note: When using Nightmare Steed and Spectral Spiral Cloak, the effects of Dark Curse and
Corpse Spear are not cancelled.
-[Offhand] - (Corrupted Faith): Skeleton mage now summons a powerful corrupted cleric
capable of using dark arts to heal allies within range, while unleashing attacks dealing 7.6666
damage against his enemies.
PASSIVE: Corrupted cleric alternates between attacking and healing according to his master’s
will (5 second interval). - [Main Hand] - (Lassal’s Grief): Summoning Golem now summons Lassal the Scorched. From a
fragment of your corrupted soul it is possible to summon this powerful demon to deal 28,666
fire damage.
While active, Lassal can be commanded to go on a rampage causing flaming meteors to fall in a
large area around him, dealing 38,666 damage. (Recharge 5 seconds).
PASSIVE: Lassal summons one of his minions from the underworld every 4 seconds after being
summoned (maximum 4). Minions deal 6,660 fire damage and explode for 13,666 damage on
death.
Note: Only one Lassal can be summoned at a time, items such as the shoulder pad that
generates an additional charge for the skeleton mage do not apply to this invocation. - [Offhand] - (Vitaah’s Contempt): Skeleton mage now summons Vitaah to trembling death.
From a fragment of Vitaah’s icy soul, it is possible to summon this powerful demon to deal
13,666 cold damage. Vitaah can be commanded to show his wrath, taking to the skies and
causing a large number of icy spears to fall on the area in which he is located, causing 26,660
cold damage and freezing enemies that are already suffering from frost (Cooldown 4 seconds).
PASSIVE: Vitaah’s normal attacks cause freezing to his targets, in addition to this Vitaah
launches a Cold Nova whenever he is summoned and before disappearing, Cold Nova deals
28,666 cold damage and has a 15% chance of freezing enemies in the area.
Note: Only one Vitaah can be summoned at a time, items such as the shoulder pad that
generates an additional charge for the skeleton mage do not apply to this invocation.
Final idea: As you saw above, I created two pieces using bosses from the Helliquary, Vitaah in
particular isn’t even found in the Helliquary anymore, so using the skins of these bosses as
Necromancer summons wouldn’t do any harm, much better than just using the same one skin
as usual but with different colored details. No one can stand the skeleton wizard who only
changes the color of his glow, among other invocations of the necromancer.
So I leave here my appeal to the Diablo Immortal DEVs, use the monster and boss skins in the
next necromancer invocations.
Well guys, I think I’ll stop here, I deeply thank everyone who has read my ideas up to this point.
These are my suggestions to improve the class that I love to play, they are simple/or not and
some are a little/very crazy I admit, but they are all viable/or not to be put into the game. Feel
free to suggest ideas and modifications.
A greeting to everyone, especially my great friend who reviewed and tried translated this huge
text from Portuguese to English.
xXFenrisXx