Good afternoon, I really like your game and I would like to leave my review because you are killing the game. Each update you make the heroes stronger and the game easier, thereby losing the desire to play. Make some kind of terrorist dungeons that cannot be completed without a competently assembled group, in which the rewards will fall by 80%, but at the same time it will be difficult to get a green item of 2/2 or more. This will make crafting light items more interesting and will add a challenge to completing the RDG. Complex heliquaries in which you need to think about how to kill the boss. After all, if this continues, the game will simply die.
I myself am ready to go through your RDGs 1000 times, and 300-500 of them I won’t even finish the passage because it’s difficult, and everyone died, the main thing is a high probability of reward, even if 2/1 is green, so players with 9000+ resonance will be in great demand and popular, which will make them play even more, this challenge will give motivation to everyone. Now I kill bosses in RDG with 3000 resonance just like players with 9000 resonance, it’s just not interesting to anyone
like it, do something to draw attention to it, because the game is very good
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