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Proposal: Legendary Gem World Drop System — Mob-Based Counter (With Weekly Cap + Event Scaling)
Dear Diablo Immortal Dev Team,
I would like to propose a balanced system to introduce Legendary Gem world drops via open world farming. This system provides reliable progression, supports monetization integrity, and opens up powerful event design opportunities.
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The Core System
Introduce a hidden (or visible) point counter that tracks open-world mob kills. After reaching certain thresholds, the player is guaranteed a Legendary Gem drop.
Point System:
• White (normal) mobs = 1 point
• Blue (champion) mobs = 10 points
• Yellow (rare elites) = 50 points
• Orange/Purple (bosses/minibosses) = 100 points
Threshold:
• Every 5,000 total points = 1 guaranteed Legendary Gem drop.
Eligible Content:
• Open world zones
• Helltide events
• Bounties
• Zone events
• Open world world bosses
• Shadow Contracts
• Warband activities
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Weekly Cap System (Monetization & Balance)
• Limit guaranteed 5-Star Legendary Gem drops to 2 per week.
• Additional completions beyond the cap can still drop Legendary Gems via normal RNG but with standard drop rates and reduced 5-star odds.
• This ensures long-term sustainability, fairness, and monetization stability.
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Special Events & Seasonal Boosts
To further increase engagement during seasonal events, developer-run promotions, or limited-time content:
• Temporary event modifiers may:
• Increase drop rates for guaranteed Legendary Gems.
• Raise the weekly 5-star cap temporarily (e.g. from 2 to 4).
• Reduce point thresholds during events (e.g. 5,000 → 3,000 temporarily).
• These temporary boosts give players exciting reasons to engage heavily during events while preserving game economy balance over time.
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Safeguards
Afk farming concerns addresses:
A limit of the amount of points allowed per zone would require players to be more active and make It harder for AFK farmers to benefit from system.
Benefits of the System
• Adds meaningful world-farming progression without destabilizing gem markets.
• Incentivizes long-term open world content engagement.
• Provides steady, fair progression for all player types.
• Allows Blizzard to create monetizable, hype-driven event windows.
• Encourages players to log in consistently.
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Thank you for your consideration. I believe this system can provide long-term player satisfaction while fitting Blizzard’s design goals and business model.
Sincerely,
Annur — Diablo Immortal Meshif