Why is there such a big difference between the absorbing shield of tempest’s breaker (essence: flaring lighthouse) and the absorbing shield of demon hunter’s escape (essence: secret safeguard)? the shield of breaker is about 197% of the base damage, and the shield of escape is about 37% of the base damage. I calculated this. Even though it is a difference between classes, isn’t this discrimination rather than a difference? One of the monk’s characteristics is an absorbing shield, even though tempest and monk are similar classes, monk’s shield is smaller than tempest’s. (Oh God, save the monk. )
Please consider fairness and balance.
I’m going to talk a lot about necromancers.
Necromancers are fearless more than any other class even though they are not durable melee characters. They charge unconditionally. This is because they have a second life (borrowed time).
Also, their evasion skill (wraith form) is good.
Since they have 2 lives, they basically play the role of 2 people in PVP. If there are 3 necromancers in a team, the match is not 8vs8, but similar like 8vs10.
Tower wars are even worse. Since people are spread out more than in battleground, one necromancer can defeat people individually easily. One needs to capture towers quickly, but the necromancer can keep players tied up for quite a long time. You can tell two or three people to join forces to fight one necromancer, but that puts the other side at a disadvantage.
If the item setup and player skill are the same, the necromancer seems to be the strongest class in PVP currently. It is also the most annoying class. Annoying means that skills have cooldowns in this game, so they can make their opponents consume skill time and give their teammates an advantage.
I’m not saying that you should make the necromancer useless or remove their good skills. You can make the classes more equal by subtly adjusting the figures of the skills.
Can’t you balance it well like Protoss, Terran, and Zerg in Starcraft? Or like Overwatch. I don’t know much about Overwatch, but from what I’ve played a little bit and heard about it, it doesn’t seem to have any major balance issues. Starcraft, Overwatch, Diablo are all Blizzard games. Why don’t you balance it? Does it make more money to not balance it?
Don’t discriminate between classes. Reduce the differences between them a little more.
Crusaders are always discriminated against compared to other classes. Tempests are full of shields. Mages and DHs do enormous damage, barbarians now even have the ability to remove our immunity. The crusader, on the other hand, always sees their offensive and defensive capabilities reduced and never has any advantage.
Seems Diablo hate crusader.
What a crusader can do now? No shields, no damage, no mobility. No control, No usefull essence compared to tempest mage or barbarians.
Infact if some developer want to paly someday, they can see that thera are no crusader left in battelgroudn, why? Because now they are useles.
What dev can do to give gain utility to crusader?
Nerf barbarians ability to remove immunity. Nerf tempest, they ha e too much shields, too much mobility and to much damage. Nerf mage, too mcuh control with freezer nove. Nerf dh damage.
Buff crusader with more control, examole a shields that stun enemy witcher Consacration for exapmle, nerf mobility with shouldeers that inscrease speed when for example its active celestiale sword.
Altair
Why do you only talk about Crusaders? There are more Crusaders than Necros, even more than Monks. Right now, everyone is only playing four classes, which are Barbarian, Wizard, Tempest, and Demon Hunter.
Seeing your replies, it seems like you both said just subjective complaints. Your replies make it seem like I also said just subjective complaints.
Each class has its own characteristics. I respect the characteristics of the 8 classes, but I only mentioned the excessive differences (superiority), that is, discrimination. I tried to be objective, but seeing that each person has a different opinion here, my post becomes to be not persuasive…
Crusader is really a useless class now. They were useful as a support class before demo shout removed COL. Now they are a liability in all areas. It’s a 20+ second CD for COL, and it’s removed instantly now. They do less damage than other classes and have no escape.
Yes, PLEASE do! Everyone complains about the imbalance of their class or others, but everyone can agree that the most imbalanced class in the game is the Monk. Why do we still have imbalances between classes?
See my related posts: https://us.forums.blizzard.com/en/diablo-immortal/t/why-do-we-still-have-imbalanced-and-unfair-classes-in-diablo-immortal/3516 https://us.forums.blizzard.com/en/diablo-immortal/t/thwart-hellspawn-with-tidelost-glory/4073
Fair and imbalanced classes are not fun for anyone and lead to frustration and inactive or lost players. Please make all classes balanced, which will improve gameplay for all.
Perhaps nothing is being done and all imbalance is part of your current business model, as outlined in my previous posts.
I really hope you begin to understand that a bigger, happier player base will result in more profits with happier players willing to spend.
Which is better, a few whales spending thousands of dollars, or hundreds of thousands of players spending what they can afford?
It is simple math, the quality of fair and balanced classes will lead to the quantity of happier players more willing to spend.
It is a difficult work to balance it.
They need to balance the 8 classes without them being all the same (with different characteristics).
It is also good for the 8 classes to be eaten by another in turn. (preying and preyed between each other.)
There should not be one class that is superior to all the other classes.
It is difficult, but they need to work on the parts that can be easily balanced first and need to try.
The Immortal dev. has been continuously refining the balance between offense and defense in Battlegrounds. So people become to not talk about the imbalance between offense and defense now. They need to continue to refine the balance between classes like this case.
I think it’s possible when I look at the various characters in Overwatch, the three races in Starcraft, and the various characters in League of Legends.