Conjuration of light while cc

The conjuration of light skill needs a change, sadly it isnt useable while you are cc, and because you are 90% of your time at pvp cc the skill becomes very useless.
Please make a change that it can be used while stunned or let it autoactivate before death. What use is a skill that has 3 sec duration if i must use it 2 sec before i start the fight.

Another thing the sader could need is a helmet essence for halted siege build.
There is not a single usefull essence at the helmet slot in combination with halted siege build which makes me a bit clueless because the halted siege essence was sure meant for pvp (maybe you can add such a essence with a new update instead of new sacred chain essences:).

2 Likes

They need to reduce the cooldown and remove the diminishing returns on Conjunction of light aswell. These changes made sense last year when every class was playing sader. But the meta has shifted significantly and a 32 second cooldown on our only survivability skill is to long

Now everyone plays a class with Untargetablitly like Necromancer, Tempest, Blood Knights, and Monks. Or Barbarians that can be immune to Cc and damage at the same time.

This is ridiculous unbalanced! Wheres our Untargetablitly? And why is this class so neglected by the developers?

2 Likes

100% agree, the cd is way too long for a poor 3 sec shield, sader really could use a rework at some parts, at banner for example should arrow keeper essence be the standard and not this stationary and total useless banner.
At least it seems that we get a few good new affixes with this new crafting system at next pacht (lofty light radius increase for 8% and judgement stun/chain).

2 Likes

The problem is not CoL duration/cd, it is the current meta focused on dps burst that prevents from using any essence to improved CoL duration. It is a high risk/high return build which is fine.

Reducing the CD or making it easier to use under CC would make Cruz even more OP.

The repartition of skill essences among equipments dimmed the OPness and forces players to make a choice/tradeoff/compromise.

I would gladly welcome an essence to auto-proc CoL or to make it usable under CC but it has to be on the shoulder part. Rose damages with DoT resolution is too strong for any other part, or maybe the chest to remove electrical condemn from the equation. This would reduce the DoT resolution frequency in favor of an instant burst.

It should be at least useable under cc, sometimes it gets even at cd and does nothing if i take dammage while i use it. Calling sader op is a very risky statement with the current tempest/barb situation. Most of the skills on sader was maybe ok at the start of the game but many needs an update now.

1 Like

Its clear that this kid has a hard bias for the crusader class and gamebreaking immunities which is conjuration of light. What the developers should do is nerf conjuration or light and undying rage as they did wind walk. If they nerf immunities then they have to nerf it across the board and not just for one specific class. Crusader and barbarians already out damage tempest by a long shot and leave nothing but destruction in their wake.

Not sure about nerfing CoL more than it is with its high CD. Even under damage immunity, cruz stay vulnerable to CC, as well as barbs under undying rage (except with a few Demoralize essences).

How to deal with them ?
→ Close combat requires huge damage reduction (received and inflicted by adversary) like the Necro-Golem fear-build.

I think that BK has a card to play also despite its unpopularity, so do has Monk, with “push/pull” mechanism (Whirling Strike essences for BK, Monk has some too). The idea is not to out-dps barbs/saders but to keep/push them away from idols.

On range, any CC or obstacle that keeps us away from idol is enough but it has to be aimed around the objective, not on it. Killing or stalling under idol is not the only way to make a win. Making sure that they do not reach it is more effective for range class (imo).

Now, i see some wiz finally using the dark bubble that prevents from using skills and attacks which is also a good way to deal with damage immunities. I even saw a necro with debuff curse.