Devs would like to suggest 3 legendary essence changes to the Blood Knight class in future updates
1 - Flagelant’s Spine.
Could create a colossal super-fast bat cloud in area. No longer draining your life to remain active also causing enemies to lose control and bleed.
2- Night Flayer
Adds 1 charge to the mephitic cloud.
3 - Horns of the Hex
Blood Siphon is relatively small and should have an increased range effect. addition to the possibility of moving while draining life also grants immunity to enemy attacks.
Horns of the Hex should have blood siphon always active.
Crusader Monk and Necromancer have new abilities that are always active, why not give them to Blood Knight?