Buff, nerf, balance, fairness, complaint

Try it once after balance update and talk about it.
Why do you complain so much?
Most of those complaints are based only on your own experiences and give extreme and fragmentary examples.
Barb’s strongness does not change. Only one of UR’s function is deleted. (Of course, I hope all damage immunities do not affect an idol.)
Both offense and defense team barb have their UR nerfed equally, we will become to play according to the situation.

Also, when talking about the fairness between classes, I recommend experiencing several classes. Each class has its advantages and difficulties.

And when you say 6 consecutive nerfs,
Please be precise about that.
Whether there aren’t any buff during the 6 nerfs.
And how big of buffs barb had before the 6 nerfs.
The number of nerfs doesn’t matter. If the class is still strong, it’s needed to fix the balance again.
If there were 3 '+3’s and 6 '-1’s, the result is ‘+3’. If there are 6 '+1’s and 6 '-1’s, it’s ‘0’.

Also, be careful about saying that the complainers have bad skills. If you haven’t seen their PVP play, it’s just a guess.
There are not necessarily bad intentions hidden in complaints and they’re not necessarily wrong, and some of the complainers are truly objective about class fairness and make true suggestions for class fairness.

I play all 8 classes. For a while, I only played PVP with my main class, Demon Hunter, and only played PVE with the other 7 classes, but I’ve been trying out other classes for PVP recently.

  • Demon Hunter - You can play well while avoiding damage with ‘escape’ and ‘range attack’. ‘Immobile’ trap and summon build is also good.

  • Wizard - Frozen CC is very good.

  • Crusader - Strong AOE damage due to Torrential Refrain is good.

  • Tempest - Damage is very high.

  • Monk - Good damage and defense. I thought the stats were better than other classes, but there are some difficulties due to the disadvantages of ‘melee attacker’ and CC.

  • Necro - I haven’t played PVP in earnest yet.

  • barb - I played PVP a few months ago and it was very comfortable to play. As you all know, UR, HotA, Chain, and fast movement speed are good. Like Monk, there will be some difficulties due to the disadvantages of ‘melee attacker’ and CC.

  • Blood Knight - I haven’t played PVP in earnest yet. The new essence, AoE continuous damage build, looks good. I’m thinking of trying it later.

I don’t know much about Blood Knight, but all classes can play PVP well if they have a good build and good play skills. When I played PVP, I saw a lot of good players regardless of class.
There is no weak class, but not all classes are suitable for the rules and victory of Battlegrounds. Range classes with weak defense are disadvantageous for winning Battlegrounds. Basically, it’s because they tend not to stand on an idol.

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