BG idea for Blizzards about balance imunities vs teams

Since it is probably difficult to balance classes that have immunity between teams and can hold idols with imunity, my suggestion is this: change the immunity and turn on another 100% hp or another adequate amount HP so that it is not possible to write off the whole game as an unfair and clear loss in advance if there are more barbarians in one team.

PS: last 6x BG MM me lost only bcs +3 barbs vs my team. Barbs kill all my teammates and i cannot hold or push nothing alone. Barbs can be maybe not strong on big area when oponents can move and dont be focused on idol -
But in small areas for BG, when players are forced to play on idols even if they are not built for it, then one barbarian is like 2 players - both with the damage it does and with the blocking time of the idol. It’s very disgusting unfair playing in such MMs where this is repeated in at least 70% of cases - if you don’t want to wrap the BG, then do something with the immunity or the balance

One day, the era of barb will end. by making other classes stronger…
I just want it not to be able to affect the idol’s moves when in Undying Rage state.

All Immunity shouldn’t move or stall the idol movement. This should be common sense yet Blizzard continues ignoring it.

There was one BG video in DI Reddit where 12k Whale can’t stop mid-reso barbarians from stalling the idol, and cost the 12k Whale the game due to time up.

Yup nerf the fat guy … to a point where half of community need to change from barbs now every match there are more and more of them … everyone’s changes to barb cuz they want to win and farm points …

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Instead of asking to nerf here and there, players should think about different builds, things outside of meta.

I agree that HotA barbs with CC immunity is quite an OP pain right now but every meta brought its own challenge. Finding a counter is part of the game, and considering the amount of essences available, there should be a solution for every class.

Asking for nerf is a lazy move that keeps players in their comfort zone :face_with_diagonal_mouth: Try to think out of the box

(NB: I’m still trying to find a solution on this :sweat_smile:)

Good stance. But creative DI players like you all over the world haven’t found a solution yet, so consequently barb is an OP, and if they had found a solution, that meta would have been popular. Also, classes that basically have higher attack power, higher defense, or more immunities than other classes are just unfair rather than there being a solution for that class. Examples of this are barb and monk. Monk seems to be more unfair than barb