I see many fire sorc builds using Exploit Glyph where it only gives 4% damage to vulnerable per 5 dex purchased vs Control Glyph giving 14.8% damage to CCed per 5 dex purchased. putting this into a slot where there is 8 nodes around giving dex, is a difference of 90%. Why do people do this when fire sorc can only proc vulnerable when they freeze, so CC is same as vulnerable from a playstyle perspective.
I know the reason vulnerable damage is preferred over others is because it is in its own multiplicative bucket, and the reason why this is good is because to maximize multiplicative calculations, you want to have even spread across the buckets, and most likely, vulnerable damage is naturally lowest vs all the other multipliers within their own buckets combined, so you want to increase it to even out the spread. But is the skew really accounting for 90% increase? the math don’t add up…
E.g. if all existing buckets of damage is even. there is no difference allocating more damage to either vulnerability or CC.
Damage = 100 x 1.7 x (1.7+0.5)
is the same as
Damage = 100 x (1.7+0.5) x 1.7
However, if the buckets are skewed to begin with, allocating the increase into a disproportionally lower bucket is preferred.
Damage = 100 x (1.1+0.5) x 1.7
is more than
Damage = 100 x 1.1 x (1.7+0.5)
but I don’t think this would make up for a 90% difference. and also, depending on your build, vulnerable damage multiplier may not even be the lowest category, and if that’s the case, in order to maximize damage, you actually want to increase the other damage buckets, not vulnerability damage
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I actually use control and not exploit. I started with exploit but I do much more damage with control. I do hit like a wet noodle when stuff isnt chilled/frozen though.
CC supposedly isn’t in a separate bucket. It’s with all other additive damage increase (+ all damage, damage to, damage while, frost damage, damage to chillled enemies, etc.). Adding +100% while you already have +1000% result in a 10% upgrade, give or take.
Vulnerabily has its own bucket/multiplier that isn’t shared with anything else. Unless you already have over 300% to vulnerable targets, adding 30% vulnerability should be better, if you have a reliable way to apply vulnerability.
are you kidding? the main damage bucket is in the 1000s on most targets vuln is def lower.
Vulnerable has it’s own damage bucket from what we’ve seen. While damage while CC is in the same bucket as any general +damage%. So adding even a fraction of vulnerable is worth more, especially with less vuln damage on your gear.
On solo, Vulnerability is worth more on some class than other, especially for those class with skills that can consistently apply Vulnerable Debuff without waiting for CD.
If the build can only apply Vulnerability Debuff every 15~10s for a 3s damage window. the value of vulnerability damage diminish.
Control glyph is pretty strong but as others say, it’s bonus is shared in the most common damage bucket.
So you have to determine which gives the better % increase in damage. 14.8% increase when you already have +1000% in that bucket doesn’t add as much damage as 4% to a 100% damage bucket.
However, I think it’s good to point out to not blindly assume vuln is better. Depends on your current gear. Also, vuln works on everything, including bosses, and control only works while bosses are staggered and doesn’t work on unstoppable mobs.
Vuln is better cause of the extra 20%x. I use both of those glyphs btw
I find chilled dmg is really easy to stack alot of. And all you need is one tick of blizzard to come online.
Also there is an aspect that gives 30% chance or so to proc vulnerable on frozen mobs
Why is Control vs Exploit the option? Drop Flamefeeder.
Control’s Bonus is roughly equal to Flamefeeder, but the Additional bonus is better.
Exploit’s Bonus is much better than Flamefeeder, and only has a slightly worse Additional bonus.
just remember that you can apply Vulnerable status to bosses, but not Crowd Control … you might want to change your glyph prior to fight a boss.
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You know he was waiting for your response for 9 months 
I was reading through this like, literally all the math is not discussed properly here and then i saw the time stamp, lol
It’s like this is the Necromancer forum or something 
Why? Is that forum empty i presume?
I was told that the poop-wave skill for necro will be s tier next season.
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It was an apparently flubbed joke about necro-ing threads 
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As far as i know you cant cc bosses but you can make them vulnerable so exploit is always my choice.
In my builds I try to avoid situational damage dealers because it don’t works on all cases and control is one of those situational cases.
One thing I hate is change things based on the content I am doing. Many people like to do it to maximize their damage but I don’t.
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Man, why are we necroing threads
I always thought it was because crowd control damage is additive whereas vulnerable is multiplicative (the whole bucket analogy). I know they nerfed vulnerable damage but I don’t think they ever changed how that part works. But I honestly don’t know. The way this game calculates damage is very opaque and frankly I don’t think even the people who designed it fully understand how it works.
What is ‘necroing threads’? Is that like turning the topic to be centered around necro class or is it like turning an interesting conversation
into banal irrelevant topics, thus kiling the convo?