Fun, progression, competition.
However, starting at lvl 1 and having to grind up again really is demotivating, especially how tedious it takes to get to 50 being a completionist.
Like I want to get to 100 with story completed, map/quests done and what not, and if you die all that tedious stuff over again. Then the leap from Act 3 to Act 4, level 23 and Act 4 is 35+, so 23 to 35 that is dreadful grind.
I hate hate 1 shot mechanics, pressure plates with explosions, super insane boss mob Rotsplinter.
Its fun but they need to have indicator or tone it down.
Andarial she should be 1 shotting not some random boss mob in the wild that drops garbage. No intentions on fighting them (no idea what or who they are) but stumble across these things BOOM, start over again. Super annoying, makes me want to quit the game.
Meanwhile I see people getting to 100, they just do same dungeon over and over, playing super safe, so boring but I guess thats how you can get to 100 without any risks.
I probably need to do this. So annoyed not being 51+ again, and stumbling and learning about all these 1 shot mechanics playing the game as you’d normally play it.
When I was 61 xp was good, progress felt good, all ended because 1 shot mob.
20 to 40 that xp so slow, progress is so slow. It can all end if you find some 1 shot mechanic, cellar. Pressure plate puzzle, random overpowered achievement boss mob you stumble across.
Playing other games, if there was a super powered boss mob, they have some indicator of them to warn people about them, this game, nothing, you’ll run into them and get destroyed so quickly when they land that hit on you.
Butcher he aint nothing compared to Rotsplinter. I owned the butcher at 59. I played with my prey, he was a joke.