D2 suffered a fair bit from one-point-wonders, so there is a risk at least.
Sure I am leaning towards d2. But if you are disagreeing with this concept, you are saying you would prefer a game that you can faceroll 6 keys and win, rather than have to actually pull from a wider portfolio to beat specific enemies. Does that not make the game more interesting/engaging? We just want a hard game that makes you think. I donât want to faceroll through dungeons using the same 6 abilities to kill everything
An extra 6 button bar above the one we have would be nice to use more abilities that we canât fit into the bar we currently have. Just saying.
My prob is, on some gear it gives you extra abilities, but with only 6 bars you canât use those abilities without changing your current setup. Not a huge deal but it would be nice to add at least another action bar above the one we have.
About the only legitimate reason Iâve seen is needing an ultimate button.
Consols and handheld controlers is why it is like it is. Thats not bad to me though, i like having a limited build on classes. Makes you choose your stuff wisely and leaves room for counter play from other builds. Feels a bit like New World combat or Lost Ark.
If their intent on the limitation is related to PvP thatâs a different story. However⌠PvP is not a staple of diablo and more of a meme. Perhaps this changing in d4
Yes, that is fair, but that should be handled by attempting to balance the skills so people are feeling they are truly making a decision when they donât heavily invest in a skill which is done by making the point investment beyond 1 more attractive and/or making the direct branches off of the skills more attractive.
Just by making the branches more attractive, youâre turning what would be a 1pt investment into a 3pt investment. Thatâs no small thing.
And then, again, you have to consider the bonuses to skills from gear and the tradeoffs there.
99% of the times in D2 you casted your pre buff then teleported around using one nuke ability.
For my Necromancer, I just want my Summons not to occupy space on my bar. Necromancers who go full Summoner, only have four buttons for actual skills âŚ
Swapping skills on your bar is the same in D4 (and D3 as well) so you have your diversity in D4. shrug
I played my Barbarian and my Zon (Hardcore, Hell cleared) Much differently than that with no teleport. Which is a testament to how you can clearly still create unique and custom builds without a 6 skill cap limit.
edit: im saying this because the biggest argument Iâm hearing FOR the 6 cap limit is âthis forces people to make custom unique buildsâ
its just the ultimates. theres no reason to slot an ultimate as is.
if the ultimates with long cooldowns werent there 6 would be plenty.
but they put them in and theres no reason to pick them as is.
maybe later if one of the uniques is akin to obsidian ring of the zodiac or something.
you give me a dedicated slot for ultimate and im a happy camper tbh
(regarding this anyways lol)
Yes cite the few examples of no teleport. A majority of the specs was teleport and nuke.
Sounds like your D2 experience was sitting in ladder lobbies being carried by a bot. Try to go beat it
I did, plenty of times. Diablo 1 too.
Yeah, that definitely should be the design goal.
I do think skill slots should be quite limited, but 6 slots is just not enough for the above.
An average build should probably sit at around 3-4 attack skills at minimum, for different tasks (single target, AoE, resource management, dmg type etc.). Then add defensive and offensive buffs, maybe mobility, and CC.
This is actually funny, so if you have 6 keys, you just faceroll and win, but with 10 keys itâs interesting/engaging and makes you think right? Seriously is anyone persuaded by this type of framing? What do you think this use of language accomplishes here?
Yeah i heard this a lot back in D3 beta discussions and usually from the same people who then chose the easiest class and copied the best build from a website. And this thing you want, where you have like a phys immune enemy and you need to use a particular skill to defeat it, what you call âthinkingâ is what toddlers do when they match the cube to the square hole and the sphere to the circle hole. Do you understand how why i think this kind of posturing is pathetic?
D1 and D2 were genre defining gamesâŚ
D3 to this day is pretty much universally hated game. Itâs not even the same genre, itâs more like arcade game rather than true hack & slash Action RPG.
D3 is a lesson in how Not to do things when it comes to DiabloâŚ
Wonderful. So you do understand why people asking for more buttons then. That would get us to 7 skills up from 6 skills (which, mind you, since you care so much about D3, was the original design for D3, for you to be able to have 7 skills, not merely 6)
More options is better then less options, and just because you CAN have a bunch of skills doesnât mean you HAVE to have a bunch of skills slotted.
Grim Dawn lets you have dozens, but one of my favorite builds is LMB RMB 1 and 2. Along with 9 buffs that is
I think, as has been said by several others, itâs easier for the devs to balance around fewer abilities. I donât like it, but I can understand their reasoning. Bliz games have a big following and people will be quick to search out every possible exploit they can each and every patch.