I think you misunderstand me about trade inviting exploiting, etc. which to be fair, I could’ve typed out more but I was trying to be less than 5 paragraphs for a change. So much for brevity.
Games (of all types) have similar psychological triggers as real life. There will always be cheating and exploiting, look at Monopoly even. Those are generally crimes of opportunity with the feel of “what can I get away with” and results in minor issues. Once you put financial incentives, both real and virtual, you invite a different type of exploiting and generally bad behavior. We see it already with 3rd party RMT, hacks, duping, etc.
Games that have trade systems just get cheated more and that has a generally bad influence on the entire audience. Bad actors become more vicious in their attempts to exploit systems.
LE’s influx of dupes, inventory exploits, gold sellers on such a small audience compared to a game like Tetris is a stark comparison. It’s even more of a contrast when a comparable title like D4 has less of a problem than LE when it has a much larger audience. That’s a direct result of trading being less viable.
Yeah, LE isn’t exactly social heaven regardless of factions. I don’t think any game is very social these days, even when their core premise is built around massive player numbers (MMOs).
As for numbers related to the faction split, it’s not publicly available info so we can only extrapolate from what people are saying about their experiences. Obviously that’s not a guaranteed method of finding results but it’s no different than what people do about D4 issues.
The LE forums and Reddit seem to have a significant number of posts (when observing only faction posts) where they describe the trade faction as “dead” or “going to be dead by June”. Another Reddit post seemed to indicate that the marketplace is controlled by a handful of sellers, I can’t verify their data but they suggested 5 accounts control 50% of postings. Other posts indicated they needed to fix factions and asked why bother joining the trade faction.
This kind of sentiment makes me lean toward the trade population being fairly small compared to the larger population. I’m sure there are people who will take the non-trade faction because of drop increases BUT… that doesn’t account for being able to swap factions freely. You’d think there would be people swapping regularly to trade for a non-trade faction drop but that doesn’t appear to happen. Plus, if trading was something so desirable that it absolutely must be in all games then… why aren’t more people doing it in LE anyway?
The desire to trade does not overcome the desire for loot. Thus: trading is only useful to the majority when it’s an easy avenue to gearing. Add even minor barriers to trading and it’s abandoned.
Doesn’t that indicate trade isn’t a necessity? If it was so desirable there wouldn’t be a barrier that would stop it.