Why accelerated leveling/exp gain?

Imo, from all the complaints, what they all boil down to is that people are achieving levels too quickly. If the devs are going to have a hard-level cap, then it should literally take FOREVER to reach level 100. Otherwise, give players experience to gain via paragon or more levels.

Grouping shouldn’t increase experience gain. Grouping should be splitting experience gain. Solo players may feel punished for just wanting to play alone. Literally, solo players could perceive not grouping as building an experience deficit.

When players are complaining about not having anything to do, or not being able to replace gear for many levels, or poor itemization, then it comes back to the accelerated leveling and gaining experience too quickly.

I genuinely want to know why the need for accelerated leveling in Diablo 4?

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Because people complained that it’s taking so long.

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There could have been more incremental upgrades within the levels, like paragon if they wanted to go the hard-level cap route.

without endgame, i agree, harder levels would be good but only when uber uniques are droping more often

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There could have been an actual game at release.

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True (20 characters)

They can’t fix the bugs used for exp, so they used this workaround.
An incentive to play normally.

Grouping isn’t a bug tho. Accelerated leveling is by design. If a player wants to group, then the devs intended them to get to level 100 really fast…and then have nothing to gain further. Even without bugs, this accelerated experience gain is too much. The bugs just created the optimal setting to level in. The bugs didn’t create the accelerated experience gain itself. A player could group and do dungeons without bugs and still get to 100 too fast.

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These people have never played Diablo 1-2 in their lives.
They will turn on a season that will end after a week. I wouldn’t require them to think.
They’re targeting players ages 8-12, even though the game shouldn’t be for them.

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You’re missing the ‘The game is meant to completed, huzzah. You win!’ method of game development… which the devs literally have said is how they’re designing Diablo 4. You can hate it and say ‘that’s not how ARPG’s, it’s currently X year’ until you go blue in the face, doesn’t change anything

Because they have the numbers on log-in, and produced a service game, which lives from people playing.

And even the whales, the guys who pay for the cosmetics, need non whales, to showcast there “buying power on cosmetics”

If people leave game around level 50-60, because leveling feels like work, and not fun, than whales will not buy and leave there cash in the shop.

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If they were designing it like that, then uniques would be easier to obtain. So, what would you say the grind for uniques is? I mean that is never ending. People want to obtain them, but they are borderline unobtainable which means the game is never going to be completed…

I’m mostly concerned with the leveling aspect of the game; however, the game is going to be left unfinished by these level 100s that can’t obtain these uniques, so…

it already takes long to reach level 100 and the grind is already draining and boring since there’s nothing to actually get from leveling above 75/80 so I’m glad they made leveling easier and not even grindier

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The grind is the point of this game. People play these games to grind things. If some people aren’t, then I dunno what those people were expecting. Also, paragon in D3 was nice. It was a show of prestige of how much one grinded out experience and played the game. There’s no show of real prestige in Diablo 4 besides these basically unobtainable unique items that nobody is going to see unless they are worn.

So…take even longer. I could agree with this if level scaling wasn’t a thing in D4, there were more items in the game and the items were scaled up on +&x&% between every 10 level increments, paragon wasn’t the only thing acting as a gate for build realization and dungeons were randomized more for enjoyment without the bot-blocker CAPTCHA on track 1 of each.

Right now, the monotony of the grind isn’t enough to keep others entertained. If you’re a die-hard that wants the act of “getting max level” in a system where only paragon points separate you in overworld group events, PvP etc. I have a hard time understanding why this would affect anyone else. What is it about 100 that matters? Shouldn’t we be asking for more end-game content post-100 instead?

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I’m asking for either one. This game feels like it wants it both ways and that’s why everyone feels the way they do. I am asking for a uber long grind or one with stuff to do post 100 instead. The whole leveling aspect is torn by accelerated leveling right now though because of the hard-level cap.

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i kind of agree, if it was for me. lvl 100 could take far longer to reach. id say like comparable to diablo 2 for example

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Yeah, I can understand that. If the grind to 100 felt separated out by gain (items, bonuses, boons, etc.), I’d be for it. It’s a mile marker in other games when you level. Right now, the levels are just separators for paragon. Really sort of disappointing since you see the same gear consistently from the moment you enter T4 and onward.

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No it is because people complain regardless.

Imo, it’s like the game is having an identity crisis. A person runs up this mountain to get to the top by-passing all the overlooks and side trails and animals and streams, and then you get to the top and there’s nothing there. Then their like “Why did I just do that? I’m burned out, out of breath, and bored.” BUT, sadly, like Ryaneko said, and the reason for the identity crisis, is that past the campaign, there’s no overlooks or side trails or animals or streams to check out. There’s just…caves. Lots and lots of caves. Once a person has seen one cave, they’ve seen them all.

What I mean is, a player wants have stuff to do post 100. But, since there’s a hard-level cap, a player could also want it to take longer to get there because there could be stuff to do before 100, but there isn’t stuff to do…ugh. A player can group up and skip everything besides dungeons, accelerate to 100, and be just done with this game. That kind of sucks cause the point of this game is to grind and see lots of stuff.

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