Whos game is it anyway?

Well according to google trends, D4 has lost even more active players for opening day of season 1 – now that is a big ‘L’ that can’t be ignored.
https://www.playerauctions.com/player-count/diablo-4/
Edit: Added additional statistic link to support data
https://activeplayer.io/diablo-4/
Edit 2* 600k players down from peak of 3m according to activeplayer stats, 800k down from google search metric. This is not a complete picture – but correlative data for trend sentiment.

The point of the thread title is to highlight a problem that many dev studios can’t seem to understand – this is our game, not yours. But the second we are ignored and told how its going to be, you lose that customer/player.

Everything we asked for, you (blizzard) pretty much did the opposite. Why? Because you wanted to handicap the eternal realm to funnel more players into the season battle pass. We get it – we understand you wish to show quarterly returns for shareholders and make more profit for them, but you (blizzard) need to understand that your best strategy for player retention and returns is to basically throw out your (blizzard) ideas and your vision for the game, and replace it with the feedback and direction that the community is giving. We’re not here to please your needs, its the other way around – no one has a need to slow the game down while becoming less powerful in the process.

It really does baffle so many that all these unwanted changes happen right before the season, but worse than that – right before competing titles like Balders Gate are released. You (Blizzard) have to understand that your relationship with the playerbase is one that does require TRUST to be built and nurtured. That does not happen when you ignore what we ask for, do what we don’t want you do to, and then try to justify it with a sentiment of “we know what is better for you than you do”. I’m sorry, but no – your role is not to shove your vision/ideas down our necks, rather its to attend and deliver to the vision and ideas that we the players guide. In other words – throw your spreadsheets out the window, fire anyone who doesn’t seem to realize that games are to be enjoyed and not a pseudo-career replacement. Sure, adding more challenging content to scale vertical progression is most definitely something we want – but going about it by nerfing defence, increasing mob hp, handicapping damage, and nerfing xp gain; all of this just screams laziness and is received like some kind of punishment – thats just the fact of it, and thats why there is less people playing on opening day of season 1. It does not matter if you (blizzard) have “given back” all the power you took away and nested this in the season realm – because no one likes to feel coerced into chasing a carrot on a string that they had already acquired. Simply put – how have you (blizzard) demonstrated any priority at all to the feedback from players? If anything, you have done much worse than not listen to the community; you have done the complete opposite and that is like a big middle finger to all of us, so the decreasing active player stats is our way of reciprocating the gesture. You do not get to please your shareholders without first pleasing your playerbase – it is us who bring the money in, not shareholders, so you (blizzard) really need to let this community take the lead direction and changes. We play the game (or atleast used too), we know what is best for the game – the wisdom of the crowd superseeds the experience and numbers of your studio. If you want to pay staff to keep implementing silly changes that push players away, then you’re making a fatal business error. STOP prioritizng your studios ideas over the players ideas – you don’t even need game designers at this point, just game developers to attend what the community is saying.

Last point here is to understand the demographic of your playerbase and factor that into the overall ethos of development. That is, most of the playerbase are not Gen Z – it is Millennials in their 30’s. Do you really think we want to come home from working a paid job to play a game that feels like an unpaid job with a demotion? We want an escape to temporally immerse ourselves in fun, excitement and enjoyment. Our available time is limited and we already get our “adversity fix” from our daily lives – once again, stop trying to make the game into a pseudo-career with unnecessary limitations to increase grind and your concurrent player statistics. Obviously you (blizzard) have seen the outcome of this – it did not result in more concurrent players, but much less.

I 100% believe that if you had not released this patch and instead done nothing at all – that would of been a better outcome for player retention. You see, you have actually lost more players with this awful approach to try garnish more players. We do not like to feel leveraged and coerced into the narrow pathway that you have laid out without our consent or considered input.

We’re not here to play your game, we’re here to shape our own game – understand very firmly that we are investing time and money, and for that we expect more than just gameplay – We want a SAY in how the game develops and changes. Actually, more than just having a ‘say’ in things, we expect the game to develop along the lines of feedback that we give.

What you need to do from here if you really want another shot at saving D4;

  1. Revert the patch, there is just too much crap in it to try gimmick our way through adjusting it better.
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  2. QoL changes need to be prioritized – often QoL is seen as some kind of lower priority thing that is not “core” to the overall game design. Sorry, but QoL changes should not be a low priority – what is QoL fundamentally? It is a direct change that improves enjoyment of the game with low to no risk of downside balances. So make it a priority and show us that we mean more than profits, or we will show you that consensus and fulfillment (or lack of) IS the vehicle for profit. Prioritize QoL changes.
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  3. Change your methodology for identifying what you think needs to be changed. That is, stop looking at bloody spreadsheets and consulting your team with camp fire chats to make decisions. Instead, compile the popular requests from player feedback and use this to guide your decision making for changes. It does not matter if your spreadsheets show that 99% of players are using a particular item – what matters is do the players actually want you to disrupt that or leave it be. Which brings me to my last point.
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  4. Pre-post intended changes before releasing the patch, get our feedback on it first – collaborate with us. Perhaps even a voting poll would be useful, although that may introduce botting issues. Essentially, treat the community like we’re the CEO – run the changes through us, and we will tell you what to adjust and what not to adjust. It really is that simple, and that is the more effective way you will retain players, increase concurrent players, and actually have a community who praises the game to others giving growth through word of mouth and reputation.

If there is only 1 thing you (blizzard) take away from this thread – it is this;
Collaborate, collaborate and collaborate with us. You have millions of minds our there who play your game much more than those in your studio, many whom have been lifetime gamers that do know what they’re talking about.
DO pre-release proposals of patches, and get feedback first before rolling it out – collaborate.

Hand the reins over to us and we will hand our money over to your shareholders – thats the deal. Hope this does not fall on deaf ears like all the other posts. Good luck with hopefully turning all this around for D4, you have a short time to make it happen to avoid a mass exodus to BG3. Even if BG3 is a better game, if you’re able to foster trust, collaboration and actually nurture and respect players time and investment – than we will be loyal to the title that meets those needs.

Unfortunately making a great game is not enough – you have to involve us in the creative process. More than ‘involve’ you have to let us lead the changes whereby we take into consideration your (blizzard) ideas. Otherwise, whos game is it anyway?

Update: 22nd/Jul

The D4 team has attended many of these points in the recent live stream;

  • Pre-release patch notes to provide opportunity for player feedback and collaboration.
  • Protocol changes to approaching balancing ‘allowing things to be overpowered until there are compelling alternatives for build diversity, however, still intervening readily for game breaking issues’
  • Grind from 50-100 reduced significantly, quote not their intent to make it feel like work.
  • More emphasis on enjoyment and fun
  • Prioritization of QoL changes, inv space namely.
  • Clarified intention behind xp changes and recent nerfs
  • They will not drop another patch like that again – which would refer to taxing power/progress with lots of nerfing or other means ect.

I think this is a good response to feedback and it is evident that the disappointment is shared with the d4 team. But this is a good show of faith nonetheless, and you can’t really ask for much more than that right now. Still, we do have to see follow through with good execution – but the main progress demonstrated here is a fundamental change in communication going forward, acknowledgement of community points and input, and fast tracked plans to remedy many of the pressing issues.

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I would upvote this a thousand times if I could. Thank you for this post and well said.

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The changes were meh but my entire friends list is full of people playing d4. Some are logging off because its a Thursday and they have work tomorrow. Some didnt log on because of work/family. The season isnt going anywhere, no rush to play today.

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What? That says there are over 2.2 million concurrent players. Thats an “L”?

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The current number of players online is roughly 10k according to google and 2 other websites. Huffing that hopium pretty good I see

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That would be a mindblowingly bad way to design a game. Game design is not a democracy,

And no thanks to reverting the patch. The patch was for the most part great.

99 out of 100 great games have done the exact opposite.
When has From Software ever asked you how they should design their games? Never, is the answer.

And yes, I know, the D4 devs are not great devs. So they do likely need more feedback than someone like From Software, Nintendo etc. But still not anything resembling a vote, or looking at popular demands from a mindless horde of angry players.

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d4 is fine. could be better but hardly the affair people are making it out to be. people would be going to play bg3 regardless of how good season 1 is. it is a masterpiece that probably rivals the greatest of the great rpg’s.

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only way players can make a statement to change dev minds is stop playing

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If it didn’t have 2.2mill players, I wouldn’t be bothered attempting to correct things. However, 2.2m is down from 3m – and we should of seen a massive bump back up for opening day of season 1. Its flatlined.

Yes, while we can still reference the 2.2m left and say “oh its still popular and a success” this does not acknowledge the trend and response of the community, which has resulted in a significant decline in numbers.

Comparatively and within context, my point still stands correct.

If you are a gaming studio dedicated to making good games for over a decade you don’t need much feedback. From soft is the literal best developer in the industry and the world right now, they may not be the richest but they are the best. They understand the player base and go above and beyond every time they develop a game, that’s why they only make masterpieces.

Comparing gizzard to from soft is like comparing s@!t to gold

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nintendo doesn’t need player feedback because they know what the players want already and give it to them.

blizzard on the other hand…

no. Even when they know what players want, they will do the exact opposite.

not to mention Blizzard does listen to it’s playerbase. when the players are so bad at the game they can’t kill over world mobs the same level as them, they lower the level of over world mobs.

I mean sure – there is a world were studios hit the mark and even above and beyond expectations. But this is not the case here with D4 – and to keep on topic, we’re not talking about different studios, this is about blizzard and this post is to simple round up all the criticisms ive read and put it together in a way that delivers constructive feedback.

So yes, studios can definitely hit the mark and may not need feedback – but is that the situation here? no.

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If Nintendo asked their players if they wanted item durability removed in the newest Zelda games, I bet that vote would be a yes.
But Nintendo don’t do that. Because they think they know better (and tbh they do).
That is the job of a dev team. No matter if they might be right or wrong.

Yes, they sadly do. But they shouldn’t.

Tldr; game blows, its stale, hot garbage

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Yes…YES…a thousand times…YES.

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I do agree that Blizzard need more help than good dev teams do.
Still, a vote or popularity contest is never the solution. D4 developed by voting would be an unimaginable disaster that would make current D4 look like a masterpiece in comparison.

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Lol you can say that again. Not only is blizzard not receptive to any feedback but it’s like they live in a different universe. Talk about being out of touch

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Personally I have no gripe with the game and this seems like a well thought of post. My only issue is the, “you don’t even need game designers anymore, just get rid of em you have us”

Seems like a lot of ego stroking for the playerbase when 99% of the player base has no right to say a thing. If anything I’d argue it’s the 1%'ers that know what to change and tweak and not the masses that generally play for a week and then leave to play something else.

WTF are you talking about? You bought a license to play it. That’s it… you get only whatever control over the direction of the game they let you have. You didn’t buy shares in the company when you bought the game… stop that entitled nonsense.

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This is a game made for career gamers (mostly streamers that want to grow big) or just basement dwelling no-lifers that can spend near 24/7 on grinding to get perfect gear so that they can get fun nerfed for 99.99% of players.

Doesn’t belong to anyone but to Blizzard and that demographic.

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