Someone has greenlit everything in this interface and it’s a problem. It’s like they copied every other games UI with no innovation at all but made it worse. No I’m not talking about the font or the colours on items.
Buffs and debuffs show no detail.
The talent tree is super long. Why?
So many menus require scrolling up and down to read or compare stuff. Even individual legendary items we have to scroll through to read everything.
How is materials and stats related? How are these one button? Why can we not configure in what order we see materials in? Mark them as favorite etc? Why is there only 1 column?
No indicator that a necro has cursed an enemy.
No quick way to see if an item is an upgrade or not. We’re going to spend more time in town reading item text than slaying monsters.
What’s the cap of the obols you can hold? You’re gonna have to click and scroll through some menus to find out.
Party members frames are tiny and doesnt show important buffs and debuffs.
No keybind for leaving a dungeon, only emote wheel.
Reset dungeons button requires 3 clicks. Map, click the button and click ok. 4 if you dont open the map via the journal keybind.
The quest tracking system I dont even know where to start it’s so bad. The questlog aswell. Just copy it from your own game WoW and you’re sorted.
The map is hard to read and has no transparent option. We can’t open the world map without clicking one extra time when inside a dungeon or city.
Animations for no reason. If I hover over an item, I dont want the text to fade in like the textbook taught you in college. I want instant response without delay so I can decide whether to salvage the item or not.
Make a keybind option for skipping dialog so we dont have to reach for esc every 30 seconds when leveling an alt and opening the game menu by mistake when the dialog is over because we are spamming it and now we have to press it one more time.
There is no keybind option for opening the renown window. Sometimes when you want to open the map and you unlocked a new reward you open it by mistake by pressing tab. And it’s also wierd that the only way to get to it is by pressing W when you have the map open.
Elites are hard to notice when going fast. There are many ways so solve this.
Have an option to make a trail that stands out behind our cursor so we dont lose track of it in fights. Also an option to change to colour of the cursor and the trail.
We can’t see playtime on characters or classes.
There is no option for the clock to be 00:00-23:59 instead of AM and PM format.
No communties.
The chat is bad. You can’t click on the tag ”clan” or whatever channel someone messaged in. The same applies if you want to reply to a whisper you can’t click on the players name to reply. I resorted to tabbing out and chatting via the battlenet app. The clan message of the day is not seen in chat when logging in so you can easily miss it. There is no lfg chat. To be able to click an item someone has linked you have to first begin typing a message and then click it which is wierd.
There is no clear indicator that you unlocked your class mechanic after completing the class quest at 15. Or even that the quest rewards it.
I could go on but my point is that these problems are already solved in the games these ideas were taken from and somehow the person in charge of the UI on diablo 4 greenlit this. It’s like walking through a timemachine and going back 30 years, truly baffling. I’m genuinely worried that this person has no idea what they are doing and this needs to be fixed before launch.