I hooked up my PS5 and PS5 Pro to my S95B OLED, logged in with my account and ny wifes account, same settings on both ports, same everything.
I had to stand extremelt close to the TV, literally my face 2 feet away, and switch back and forth and did notice its SLIGHTLY sharper on the Pro. I attribute this to PSSR.
But thats it. I saw no new effects. No new particles. Nothing.
I dont know how or why youre apparently seeing such a massive difference.
Diablo 4 is not a graphically demanding game. Its a top down game and having to render extreme draw distances or complex or highly detailed sprites is not needed.
The point im making is for a 700 upgrade, we expect a bit more than having to stand 2 feet away from the screen to look at pixels. Its not Blizzards fault, i can tell that Sony dropped the Pro dev kits on devs and basically told them have somrthing ready on launch day so we can call it “Pro enhanced”.
Look at Sonys internal games: the spiderman games is what i have. Did the same test with them and its a notiecable diffence. Not just sharper, but much higher pedestrian density, actual RT reflections, far less “shimmering” on distant building and textures, and a bit more cars and for some reason, the cars all had distincitly differnt color variety rather than mostly grays and blacks, which is a bizarre change.
Its really obvious given enough time, the enhanced mode would have EASILY hit 60fps. Almost every dev interview praised PSSR and how much using it freed up more rescources to add other graphical improvements. Thats teuly the main strenght of the Pro, PSSR.
Hopefully, this isnt Blizzards one and only attenpt and Pro optimization.