It’s getting tiresome to calculate the spread on stat ranges or remembering to record the base amount before you start master working. I thought D4 was supposed to get away from gaming with a spreadsheet open.
I am not alone.
Current gear is subpar but has masterwork lvl 6 and 7 applied. New drops have zero masterwork. Unless a stat is a GA then I have to pull up the calculator app just to compare because the game is showing me masterworked vs non-masterworked stats.
It’s very unfun. To the point that I’ve sorta quit caring about gaining gear which has me wondering why I keep playing. Because it’s unfun, Blizzard. Your endgame is unfun.
After opinions on how people are comparing newly aquired items with their current masterworked item, to see if it may have better stats?
I am currently using a speadsheet where I have recorded the base vale of each stat, but it would really be great if that base stat value could be displayed on the item after its masterworked, especially when doing a compare of two items.
Any ideas?
I have a 2h mace equipped MACE1(4/12MW 297 str 1936 life), and when comparing it to MACE2(4/12MW 191 str 1592 life) - the second mace reads correctly (red text -106 str) - but incorrectly (green text +624 life). Problem persists after logging, zoning, placing the second mace in storage. When swapped with MACE2 equipped comparing it to MACE1 the values are correct (green text +106 str) and (green text +344 life).
Right now we cannot compare if a new dropped item has better base stats than a masterworked one. An option to show base stats or hide masterworking effects is absolutely needed. I don’t undestand how this stuff is missed.
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Everyone loves the game. Nothing to see here. The current devs have made a ton of great games and they will continue that success! They have had so many great ideas! Am I doing it right? Is this how you get to 5k posts?
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