I’d like to share my thoughts on the current state of the game. Posts like these can sometimes come across as overly negative, so I want to open with something different:
I truly value the effort and passion that go into developing this game, and I love the Diablo universe. Thank you to everyone who has contributed and continues to contribute to making this franchise what it is. I’ve spent a lot of awesome hours with friends in this world, and I’m grateful for that.
tl;dr:
It feels like the game is flip-flopping between op buff seasons and nerf seasons. Is there a clear vision/direction for the game? Are „dedicated casuals“ still a part of the intended audience? Meanwhile, the most popular requests from the community are not being considered or even tried. Can we get a lootfilter and possibly rerolling like in D3, please? Looting, sorting loot and gearing feels tedious, which made me skip my first season since years. Long version below.
With the recent Campfire Chat and patch notes, I took a moment to reflect on why, for the first time in years, I skipped a Diablo season. I can’t help but feel that the game lacks a clear direction, and I wonder if players like me are still part of the intended audience.
I would describe myself as a casual yet dedicated Diablo player. Got about 2000 hours in D3, having played nearly every season, usually completing the season journey and reaching Paragon 1000–1500 (iirc) before stepping away until the next season. Don’t need to min-max completely, I play for fun. But, try to get BiS everywhere, like to reach the Endgame and spend some time in it. The appeal for me has always been the process of gearing and finding upgrades (even small ones), and engaging in mindless but satisfying endgame grinding. In D3, I enjoyed pushing through the season journey (motivated by the pet and similar collectibles), maybe gearing up a second or third character, and then moving on until the next season.
A major part of the enjoyment came from the smooth, mostly hassle-free gameplay loop later in the game. Blasting through Greater Rifts in 2–3 minutes, quickly sorting through loot in 15–30 seconds, banking any potential upgrades, and jumping straight into the next Rift.
I like D4, but certain missing QoL features, such as a loot filter and (for example) better rerolling mechanics, have made it difficult for me to fully engage with the game. I really want to like this game more and play it more. I played every season until this one but didn’t complete a journey (the rewards felt lacking, a unique pet (which is now a thing luckily) or one shop item would’ve motivated me probably) and this current season I skipped entirely.
One of my biggest pain points is the sheer volume of unusable loot. Very quickly, the only items worth considering are those with greater affixes and the right affixes, making sorting through loot feel like an endless chore. Unlike D3, where managing gear was quick and streamlined, D4s item system creates too much downtime between the action. The current rerolling system also feels discouraging. Some ideal affixes have such low roll chances that it’s better to just wait for a drop with it rather than attempting to improve an existing item.
The following paragraph may sound overly negative, but it isn’t intended to be mean. It’s just that the current reasoning we got for not including something like a lootfilter don’t feel satisfactory. But again, that’s just me and my friends, but it seems a lot of people in the community feel a similar way. It feels like there are KPIs pushed to management for as much playercount and playtime (which probably brings more potential earnings via the shop) as possible. Which is fine from a business perspective, you want (and somewhat need) your game to be successful at these metrics. But it feels like these KPIs are being prioritized above player enjoyment.
Mechanics appear designed to slow down gearing progression:
A loot filter would allow players to identify upgrades faster - yet it’s not implemented.
A rerolling system similar to D3 would make targeted gearing easier - yet it’s not available.
Avoiding item bricking with Tempering would make upgrading feel less punishing - yet it remains a frustrating system.
The result is that looting, sorting loot and gearing feels unnecessarily slow and tedious. And these are core things which accompany you your whole time playing. I wonder if internal data supports this approach. Do the number of players who enjoy the current state outweigh those who feel disengaged (or are lost as a player like me) because of it?
I want to return to D4. There are so many aspects of the game I love, but right now, thinking about long loot-sorting sessions (where you throw away most of it), wasted crafting attempts, and bricked items makes me hesitant. The constant feeling of tedium in managing gear outweighs the excitement of finding upgrades.
For me, regular item upgrades (even small 1% improvements) are key to feeling a sense of progression. Additionally, meaningful seasonal rewards (maybe one free shop item) would go a long way in motivating engagement. If fully gearing one character with BiS items takes an entire season, that’s simply not for me. But if the process were made less frustrating and more efficient (through a loot filter, a better reroll system, or a less punishing Tempering mechanic), i’ll probably gear a second or third char in the season (which would probably achieve the same amount of hours as one char gearing at a slow pace, no?).
Will we ever see a loot filter or similar QoL improvements to make looting/sorting loot and gearing less tedious? I sincerely hope so, because I want to keep playing this game.
Thank you for your time, and I appreciate all the hard work the team puts into D4. Wishing you all the best, and I hope to return to the game in the future.