First things first, I played thousands if not tens of thousands of hours in D2 when it was current. Druid and Sorc were my 2 favorite classes and thats where im coming from.
problem #1 - A class fantasy broken terribly
shapeshift forms should only take you out of that form IF you cast an ability that would shift you to a different form. I chose to do a full werebear build so that i could have my class fantasy however constantly shifting in and out of bear form COMPLETELY breaks my immersion and DESTROYS my class fantasy which is absurd considering i have selected all bear abilities, earthen bulwark, and hurricane. I would propose that there be a toggle for shape shift abilities so that if you want, the druid will stay in your shift based on your last ability used if this isnt the default setting which i believe it should be. Earthen armor is able to be used in form which i like, but hurricane should also do the same.
problem #2 DAMAGE (where tf is it?)
more specifically it feels as though weapon damage has absolutely no bearing on werebear melee ability damage. not only that but fully invested 5/5 in werebear maul spirit generator and dealing 1/2 that abilities damage to normal white mobs makes me think that things are not interacting properly.
in bear form using maul rank 5, im 25 against a 27 enemy with no armor or buffs, tooltip says deal 102 damage, my hits are hitting for 58 damage, my weapon is 200 dps so how on earth am i hitting for so little?
fully healthy and fortified sometimes my pulverise deals 1k damaga and sometimes for no reaon it does 100 damage yet tooltip says 291 at 5 points and again takes NO weapon damage stats into account, 2 casts in a row of pulverise and 900 damage difference between the two that makes no sense?
fully healthy and fortified against normal white skeletons with no shields, pulverize deals 200 damage (not augmented by weapon damage) when tooltip says 290 damage
level 25 skeleton archer (ya know the ones that are supposed to be squishy?) 170 pulverize damage fully healthy and half fortified standing right on top of it.
problem #3 - Resource generation is completely borked
werebear feels sub par to lightning build so badly that its funny and depressing at the same time.
wind shear can be talented to give 15 spirit and lightning storm costs 14, AND can be talented to remember its stage so you can alternate cast and clear half the screen every second while it takes 3 melee swings that take FOREVER and deal almost no damage till you can use 1 pulverise that sometimes just does no damage for absolutely no reason, the balance of generator to spender is way way off for bear.
problem #4 - build diversity and severe lack of it
to make a literally full werewolf or werebear build… you just choose the only choice you have at each branch, its cookie cutter to a level thats below d3 as if i ever thought build creation could get worse in the diablo franchise. Hopefully the full release will have tons more options for build diversity and again hopefully this will only be a factor of the beta to keep things a surprise.