Because they designed this game with consoles in mind and not PCs. It also would not be fair to console players to be able to use a keyboard and mouse.
But don’t you worry, I am pretty close to complete with my Keyboard To Mouse app which will allow you to use WASD in game for movement. I will be open sourcing it on GitHub when I am done with it.
Nice. But I’d prefer if Blizzard just added the option.
I just recently found out that Albion Online added the ability to bind movement to keyboard. They left everything else ‘as-is’ as far as mouse control and no one is screaming that it’s ‘unfair’ or ‘cheating’; it’s just another option for character control/movement. And that game is pretty much straight PvP…
Anyway, I’ll play D4 no matter what, but it would be nice to have options.
I think it’s a major oversight since they already have controller support.
The fact that you are arguing against it because you think it offers a tactical advantage in pvp is what’s dumb.
We are advocating for it because it is more comfortable for us and as a fellow diablo 4 player you should be on our side so everyone can play the way works best for them.
Fully agree with this. Just provide the option. The pvp “advantage” is minimal at best (if the Devs are actually leaving it out at launch because of this reason) so they should be letting everyone play how they want.
Alright well I’m not gonna get anywhere with you… You completely overlooked the the fact that I said D4 has other control options already like controller.
Like I said before - you’re just out here trying to start an argument or fight.
Then encourage players to use it and support Diablo creator’s vision efforts.
Don’t assume you know what you’re talking about with WASD.
I’m honestly not, if you’d just care to read my past posts and look between the lines of where I’m overly frustrated debating with the same gremlins (that instead of debating the points, they worm around it and just say “Carpel Tunnel”), I keep stating on numerous occassions the flaws with WASD, which are severly overlooked in favor of selfish desires for “comfort” (when really it’s just an obsessive habit).
What I’m saying is why is your argument that there are flaws with the mechanic, just so that other people can’t play how they want? Looks like you’re the gremlin here just trying to gatekeep people from playing WASD for no valid reason. Immortal has it, D4 should as well. That’s all that has to be said. Later gremlin.
You could quite easily add WASD support whilst also balancing it so that it’s not “an advantage”, though. Just make it so that it essentially mimics joystick movement. If it takes 0.3 seconds to spin from running forwards to running backwards on joystick, then add that same delay to WASD
Personally I tend to prefer mouse movement, but it gets a little tricky when you can have like 70% of your screen covered with a boss model. That isn’t really an issue in D2/LoL, if you want to move north then there’s almost certainly space north for you to click and run in that direction. Whereas, at least against Ashava, if I want to move north it’s entirely possible that 100% of that area is covered by a boss model
Fighting games are trying to do something like that now but it’s proving a bit complicated and they recently got burned for making holding left and right or up and down equal neutral state (instead of U+D=U and L+R = L) BUT that causes more issues because players can access neutral state faster.
If they add a delay, how much delay would be acceptable, you could put a rough figure on a delayed input for going a completely opposite direction.
“Quite easily” implemented though, I’m not sure about that…
In general though, I’m not a fan of vastly different movement schemes, everyone should be as universal as possible on online games at it brings people together on the same struggles, instead of multiple parties talking about different input mechanics and that additionally causes a natural headache for balancing and further game additions.
We already have vastly different movement schemes. Mouse movement vs joystick is nothing alike.
Yes, if you want a game that is intended to be as competitive as physically possible, you should stick to as few factors as possible. You want the playing field to be as equal as you can get it, ideally it would be 0 ms, identical hardware, perfect class (/character) balance, etc
The reality is that no game achieves that. Plus, D4 isn’t even really all that competitive. It’s far from something like a fighting game in terms of competitiveness. D4 also already has 2 vastly different control schemes, controller vs KB&M. You will never perfectly balance those two inputs. Might as well throw WASD into the mix to make people happy
But everyone can accept their general strengths and weaknesses.
No one on mouse is hard complaining about missing out on Pad due to their precision, priority target selection, further reach and ease of UI access.
Gamepad players aren’t hard complaining about not having a mouse, Blizzard have done a good job with it and it will be very comfortable for grinding, even laying in bed and they’ll happily take that despite the nerf of not having mouse’s buffs.
WASD + Mouse is literally on that hardcore level though and there’s no need of it, it will likely make the game easier to handle IE if your movement is really sharp mobs and players are less likely to effect you than with other control schemes.
You cannot say it won’t be a big player in the competitive market, it depends on D4’s success and expansion quality, we have no idea of the future of this online effort, that’s the point…
Once WASD is implemented, there’s no turning back and most players will be console gamepad users…
Controller - Excels at movement, aiming abilities is lacking
KB&M - Excels at aiming abilities, movement is lacking
If you added pure WASD, then yes, it would be “excels at aiming abilities, also excels at movement”
If you instead add some form of delay to WASD, it will be “excels at aiming abilities, movement is lacking in a different way to KB&M”
As for it being competitive? Yeah, no. This game will never be on the level of a fighting game in terms of being competitive. It has no basis for it. Classes are too diverse, they will never be balanced enough, there’s no real “winning” to be world first in, etc.
Sure, some people will probably end up racing to be the first max level on the ladder. But it’s not going to be an esports title. It’s not going to have million dollar yearly tournaments. Even if it did, they would just have rules about inputs like all of the other competitive titles out there
That’s some low bar concepts you have in your head for PvP or competitiveness entering an action movement game on similar stead to a moba and could also incorperate concepts from mmorpg’s.
Something doesn’t need to be an E-sport to be comeptitive but good things will eventually turn competitive and that does not happen overnight and certainly not with a games launch.