This is why the CHARACTER of gameplay should be changed and experimented with and balance is just a small (important but still small) part of the greater whole
The biggest problem with D4 is that literally everything past leveling phase of the game follows the same pattern of:
- Bet => Cardio => RNG/Reward
How does the Pit work ?
- BET (Obsidian stones of whatever the name was)
- Cardio (the gameplay)
- RNG/Reward (the 4 loot pieces from the boss at the end and up to 4 rolls on your Glyph)
How do NMDs work ?
- BET (“spend” a Sygil to open a portal)
- Cardio (the run)
- RNG/Reward (Boss loot and Obducite so that you RNG yet again on the vendor)
Over and over and over and over… THAT is what is bad with the game, balance is just an exaggerator (catalyst if you like) of the problem
The problem isn’t “META” although it can, the problem is the way the game behaves (the game that happens while playing the game, or the “2nd level” of gameplay if you like) while playing it for long…
That (endless) cycle of Bet=>Cardio=>Reward, THAT is what first of all exhausts, secondly if not exhausting then surely bores, and thirdly demoralizes people cause it’s the VERY SAME THING over and over and over and over and voer and over and… You know
THAT needs to change to something more interesting and/or cooler, perhaps no need to go super astray (at this point I frankly would)
Yes I know HTs are “always ON” but they’re kinda too intensive and “premium”, and more importantly Multiplayer-first type of content that I think kinda misses the mark… We need something similar, less-intensive, and most importantly SINGE-PLAYER first
At least DO SOMETHING that works in a different manner (at least one thing in the game that does not follow that same pattern of self/repetition)…
Having the “meta” stay in a stable phase/spot is just a small part of the equation (in fact if the other things worked perhaps would be a good thing cause finally balance would be semi/stable so Eternal players wouldn’t complain over and over)
The problem is the greater whole that the ENTIRE “endgame” (or “postgame” if you like) looks and feels like a 3-queue CASINO, and THAT is what IMO makes everything look and feel worse