Vulnerability is Destroying Diversity

After spending many hours leveling up to 90ish, I learned about the damage buckets and saw vulnerability is separated from poison, frozen, bleeding, burning, and now I am quitting the game.

From my perspective, I want to make a unique build that performs at the higher levels both in PVE and PVP… I play druid.

Because vulnerability exists, it is defining which abilities I should be using in order to proc it. STORM/Raven. I know a glyph exists to proc it, but that’s every 30 seconds for 3 seconds and that’s just not good enough. This is almost similar to how CC works, basically every class needs abilities to be Unstoppable.

If you’re going to have GOD mechanics like vulnerability, unstoppable, and armor, then you should be applying it EVERYWHERE to still enable diversity among builds. But I guess the game will be easier to balance knowing that there’s only 1-2 builds per class that are functional that need balancing.

I’m, extremely disappointed with the game designer after learning this. At least I can finally put the game down instead of losing several more hours of my life hard grinding to 100 because the XP requirements are just insane with no good options for getting there.
To fix that it would be cool to fight bosses around level 80 to 100 as a trial of fire to gain massive xp amounts until fighting uber lilith. Instead we are left with content-less regrind of dungeon spam.

Another dumb problem is resistances being pointless and armor being the most important.

4 Likes

The glyph is actually over powered so don’t sleep on it.

Overall I agree, vuln is too powerful for something that only specific abilities trigger. Imagine if only certain abilities were allowed to crit. Thats what vuln is like.

It might need to be looked at… or simply items multipliers on other damage type increased maybe.

It IS fair to say Vulnerability is very powerful and almost required in a build right now.

2 Likes

What does it matter. if it’s nerfed everyone will just stack crit and crit dmg. There’s always going to be something which is best. So it might as well be a dmg type that adds some element of gameplay. Player’s have to at least think about how they will proc vulnerability in a encounter instead of just mashing a button waiting for crits to occur.

1 Like

When vuln makes the other skill options worse than its a problem…

OH MY FING GOD ENOUGH WITH THE DAMAGE BUCKETS BS.

It is damage MODIFIERS.

MODIFIERS.

Stats that MODIFY your damage.

MODIFY

Don’t have to imagine. Only direct damage abilities can crit. Dots can’t for example.

But dots that deal a % of the damage of the ability still benefit from crits.

1 Like

Damage modifiers is not synonymous with damage buckets. It’s two different things. Buckets refers to different categories. Several different damage modifiers can all belong in the same damage bucket, as in they are not multiplicative with eachother.

It’s tempting to blame vulnerability for lack of build diversity. But you want to know the real culprit? Overly simplistic base talent trees and poor class design. YOU can nerf vulnerability if you want to but in doing so you don’t make classes/builds stronger, you just make what’s good weaker. Double Swing barbarian still sucks. Most ultimate are still garbage. The paragon board is still just mostly stats +% modifiers.

And guess what? If you nerf vunerability everybody is still stacking crit damage. Since crit damage also stifles build diversity by punishing any build that can’t utilize it well then we need to nerf that too.

Vulnerability isn’t the problem so much that class design and player power are overly simplistic to begin with.

Classes need more capacity to specialize and empower their abilities. Nerfing vulnerability isn’t going to fix that core issue at all. Vulnerability probably needs a rework, but if you rework it under the current system then everything gets weaker and nothing gets better.

its easy to blame vulnerability. it’s the #1 trait that cuts off abilities from being used.
What you are suggesting is an individual ability is useless, which is fixed with buffs.

nerfing vulnerability doesn’t nerf every class if you also nerf the hard content to match the missing damage. Just because numbers are not going up and up does not mean it’s less fun.

What’s more fun is unique and viable builds across the board and vulnerability is the #1 limitation that is preventing that…

Just level the damn glyph. They gave you a work around to where you can switch to whatever you want after you level it. There are much bigger issues with the other skills than them not applying vulnerability.

Even druids ran hurricane to get vuln proc until we had exploit leveled then we swapped out to debilitating roar.