After spending many hours leveling up to 90ish, I learned about the damage buckets and saw vulnerability is separated from poison, frozen, bleeding, burning, and now I am quitting the game.
From my perspective, I want to make a unique build that performs at the higher levels both in PVE and PVP… I play druid.
Because vulnerability exists, it is defining which abilities I should be using in order to proc it. STORM/Raven. I know a glyph exists to proc it, but that’s every 30 seconds for 3 seconds and that’s just not good enough. This is almost similar to how CC works, basically every class needs abilities to be Unstoppable.
If you’re going to have GOD mechanics like vulnerability, unstoppable, and armor, then you should be applying it EVERYWHERE to still enable diversity among builds. But I guess the game will be easier to balance knowing that there’s only 1-2 builds per class that are functional that need balancing.
I’m, extremely disappointed with the game designer after learning this. At least I can finally put the game down instead of losing several more hours of my life hard grinding to 100 because the XP requirements are just insane with no good options for getting there.
To fix that it would be cool to fight bosses around level 80 to 100 as a trial of fire to gain massive xp amounts until fighting uber lilith. Instead we are left with content-less regrind of dungeon spam.
Another dumb problem is resistances being pointless and armor being the most important.