Veiled Crystal Cost Too High

That is surely true but there’s also another thing:

The big problem is not being able to see potential duplicates while Imprinting :person_shrugging:

Agree with OP. It’s hard to test the crafting features when always out of resource and have to just grind for those instead. Won’t get to try many new features this week as things are.

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I disagree, I think the cost is fine. We started at 100 so we didnt collect much of those nor had the chance to properly ramp up into the perfect weapon so we are just spamming tempering.

I agree with OP -I am unable to really test tempering/codex when I am always lacking the mats to do so…the only solution is to keep creating lv 100 characters just to get the mats needed for the characters I actually want to play.

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Agreed! Agreed! Agreed! Too high!

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guys just make a new char and boost to 100 and you get like 700 crystals

At first I thought that it would be fine since it would balance out with grabbing loot while levelling, but after looking at my stash of veiled crystals in eternal and season 3 I’m inclined to agree that the cost of crystals is a little too steep.

The other materials get by fine since you’re using different materials for different gear, but everything requires veiled crystals. Imprinting, enchanting, tempering, masterworking all require crystals. You’re also not likely to get lucky the first time with tempering and enchanting, so you could easily spend 400 to 500 crystals on a single item. With that cost between 7 items, that’s already 3 times more crystals than I have in season 3.

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Can’t wait to do this when S4 is live

Adding some dropping from the Pit would be nice in addition to the reduction in price, I get friction, but Im currently stuck with about 8 items I cant temper or use the codex on becuase I have ZERO Vield Crystals

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I still not able to kill Uber Lilith as I don’t have damage as I lack of veil crystal to upgrade my gear and imprint the improved aspect. :roll_eyes:

There definitely aren’t enough veiled crystals. I’ve got all the other mats and am grinding for veiled crystals. I like the lower drop rate of yellow items but crafting costs need to be rebalanced around it.

Maybe you should farm qhere it drops thr most, helltides you get like 80-100 per helltide more id you are efficient. And this is without any salvage

The crafting feature is fine, you get temper and master just fine. What you are co.plaining about is you cant perfect all your gears in 1 day. There is 3 months in a season for you to do that.

It’s a common thing we are hearing. We will look at the data and feedback and will make any necessary changes once we consume it all if needed.

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Hey Adam, could you fix the PTR BUG forum, it’s not working… can’t post there.

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Report bugs in-game, at least that’s what I do. Made tons of reports already!

Open your menu while in-game and that will have a little ‘report bug’ button on the Diablo IV icon.

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No complaining because I have gear that is a LOT better if i could just put the right legendary affix on it / and or re roll it but I have NO mats to do so, the gear is stacking up way quicker than I can even attempt to get the shards, and that’s not even starting in on tempering, yea hell tides are nice for them but that gives me the option to upgrade maybe one item , again I get the friction, but I have boosted like 8 characters just for mats, I stopped doing so cause it resets codex progression and have maybe put 8 hours into the PTR , there are just not enough mats, I have about 8 items that are upgrades but , currently downgrades cause I cant do anything with them at all, and that’s with pouting 8 boosts into one character

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As you go up to WT3 and then WT4 the drop rate is very low. If you had 10 items drop in WT2 all rare, in WT3 it would be 8 rare and 2 legendary, and WT4 5 & 5.

The bigger problem is not being able to see if aspect about to be imprinted has already been equipped, i.e. not being able to see duplicate before imprinting

That will make things better but yes, the price is still a bit too steep…

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the cost should be much lower, we supposed to test this game faster, rather than farming crystals