yay! weâve been stabbed by the devs multiple times one year down the road and now the devs decided to call the ambulance and putting up intravenous drip for us!
this must be some sort of sociology test to analyze how likely D4 sorc player base to develop the stockholm syndrome.
numerical changes to mask the issues the class has, yet again. Not amusedâŚ
Also Splintering change to 40% is a joke, it seems the balance department didnt even realized this aspect got changed in the ptr. So why did they do it? cause they have absolutely no clue of what they are doing, and this exactly shows it. bandaids yet again.
also making our legendary nodes on the paragon scale higher then most other things on the boards, doesnt bode well. While i agree with changing some caps. But the nodes are now all scaling witn int? what a boring conceptâŚ
Any buff is welcomed. However, flat damage buffs seem like a band-aid for our basic class issues like the âEnchantment Systemâ our many useless spells, and this still doesnât solve our abysmal survivability issues even when stacking our bar with every defensive ability. The fact that Ice Armor hasnât changed back to its original barrier leech mechanic is still a net loss for survivability.
Iâm hoping that these are just temporary fixes until they redesign the class, however I wonât be buying the expansion if season 6 doesnât show me a better Sorc.
Any buff is good. But I mean these are still miniscule numerical changes guys. Realistically you can x200% Core/mas and they still donât get close to Barb/Rogue damage levels. As a matter of fact this general â80%â is barely two Aspects, something a Barb has for free, not too mention raw weapon stats. It will all depend on the new Uniques and changes, these mean very little.
BI will still lose about -50% compared to live. You will still lose Teleport CD, Focus CD and youâll be squishy af. And without Shatter and Flame GL on tickling and surviving Bosses.
I so dearly hope itâs just a mistake (doesnât matter on whoâs part) as I was actually excited to play with that aspect live in S5. Even dared to get overhyped when I saw the numerical buffs and thought the world smelled of roses⌠til I saw that âbuffâ to the âaspectâ and all I can smell now is ash
Changes mean nothing at all. 16 to 20% doesnât really affect anything. Players are already whining about being barbarians at least 2 times. Itâs not even 1/5.
Well, Barb is also being massively nerfed in this same teaser change set. Donât get me wrong, theyâre still going to be very strong, but not an order of magnitude more ridiculous than everyone else anymore (at least in theory), so donât think that S4 Barb is still the standard weâre supposed to reach.
Donât underrate the main stat changes either. All the classes with two weapon slots are getting more damage from their main stats now, and Rogues are getting less than that but more than they have now while Barbs get nothing. This is clearly an attempt to balance the extra weapon slots better (and Iâm not saying this is enough to make up for it by itself, but it is still welcome).
I also saw another streamer (Slaydra) note that Blue Roseâs ability is being changed to something like a chance for double Ice Spikes, so thatâll probably more than make up for the nerf to Glacial Aspect. With another base damage increase and increased caps on legendary nodes, the Hydra build just got a big boost too. Winterglass coefficient was upped from 70% to 90%. Frostburn was also totally reworked but I didnât get the details on that.
We still have issues, and enchantments are still garbage, but it feels like theyâre actually taking our feedback a bit more seriously for once.
I hope. The last time I was compelled to post on the forums was a year ago during the released to ask them to make our Aspect Codex upgradable every time we destroy an item rather than filling our entire stash with semi decent aspects. Seemed like such a basic thing to do, I quit the game over it and didnât bother to return until season 4.
I really want this game to be good, I like the esthetic and Iâve been waiting for a real successor to Diablo 2 but so far itâs been a collection of bad ideas that have required significant crowdsourcing from the community to repair and only after a very long wait. We arenât anywhere near there yet.
So this actually becomes a decent passive with base 60% and 4% per unique source hopefully. Iâve never understood why it was 20% when gushing wounds even after the alleged nerf is still going to be 70%