Too few players on server (many times none)...increase per instance limits or make pvp servers asap

They already said that they will not make pvp a focus of the game You should be happy they have pvp in it at all it doesn’t belong in diablo and frankly we should be making post after post to have them remove it all it is doing is taking up server resources that could be put to use in the actual game that people want to play.

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So there was no one there for you to jump? Let me play you the world’s smallest violin.

On a serious note, I would bet that most people who purchased this game, did not purchase it for PVP. I’m certainly not going to enter a PVP zone where I’ll most likely be ganked by higher level players. Sorry bro, but I have no interest in being someone else’s content. There’s a reason New World abandoned open world PVP during Beta. PVP zones are busy for a bit but then die off because no one likes having their progress stalled by griefers. Which is the only people that PVP zones benefit. The only PVP that works is arenas and battlegrounds. Frankly I wish Blizzard hadn’t even bothered with PVP in this game and used those resources on other facets of the game.

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I’m pretty sure the playerbase in WoW were still just as interested in PvP and world PvP. It was Blizzard that just made it more and more redundant with things like flying mounts. That’s one thing I miss most about the OG WoW community… people could actually handle PvP.

So there was no one there for you to jump? Let me play you the world’s smallest violin.

LOL this is what im saying, i dont like it being reduced to a scenario where you just jump people…which is a symptom of a low populated area. IF there were more players and a better ‘looking for group’ chat system, greifers would get stomped by people banding together real quick…i’ve seen it happen, just not often enough.

Some of the most fun ive had in the game were days were several groups of well matched players were out there brawling for supremacy in an unspoken king of the hill over the middle pylon. Having more players and mixed parties brings balance, rogues are no longer op…

To Summarize the takeaway there…PVP is NOT balanced in 1v1 fights across classes and i’m not arguing it should be, but it does get fun and show promise of some inherent balance when there are more players and classes involved in a fight (rogues get stomped quick facing the right mix)

To Mocha’s Point

That’s one thing I miss most about the OG WoW community… people could actually handle PvP.

Some of the best moments in OG WOW were before the structuring of pvp, when groups of 50+ people of all classes and levels would camp outside of cities and then 50+ people on the other side would SWARM And the fight would go on for hours.
Battlegrounds came and brought structure and those were cool, but it did make the spontaneousness of the open world dwindle.

So my first thesis, and the reason behind this thread is: a big problem is there arent enough players on a server (or ways to hit chat, band together and take sides) to create the kind of rallying that can make a pvp area fun and full of persistent action.
Imagine a lower player being able to hit a channel letting the world know that there is a 100 rogue greifer killing them over and over, and quickly getting a bunch of volunteers to come run them off as a group (i’d love to get these messages and come help)

This game has a lot of pvp fun potential, ive seen it…i guarantee with a few tweaks and creative additions it can have a big draw for new players and old alike.

Just imagine a simple ‘king of the hill’ style battle in Denshar, for control of the pylons, with 20-30 reasonably power matched players signed up on 2 teams…OR a version with 8 teams of 4…a 50 person every man for themselves battle royale. All the mechanics are there to make these simple games happen easily.

Perhaps its not the whole community that’s into it, which is why i suggest pvp servers.

If you lack the interest or the vision for how fun pvp could be in this game thats fine, agree to disagree. But dont blame resources, Blizzard has plenty, and i believe the economics of a thriving pvp game within the game are there and justify at least some basic developments to test the draw and interest, without taking away from the pve user base.

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There were still large scale world PvP events even after battlegrounds. Some of the best world PvP experiences I had in Vanilla were actually at world bosses like the dragons of nightmare and during the AQ gate event including all the subevents that precede it. These things were added well after battlegrounds were added.

The TBC population was still just as enthusiastic about world PvP… I mean most of the WoW playerbase came from games like Starcraft, Warcraft 3, and Counterstrike which were all heavily PvP games so it’s no surprise. There were a lot of Everquest players in Vanilla too but the people that really made it blow up were new non-MMO players. Blizzard just slowly killed off world PvP with things like flying mounts, even though iirc even they eventually admitted that flying was a mistake.

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Do the creators of these threads know that 95% of the folks do not care about PvP and will never care about PvP apart from the skins and casual friend duels.

I wonder, cause whoever duels in an ARPG really needs to rethink his priorities. There are good PvP games, Diablo ain’t it chief.

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In with you on increased shard density or even a PvP and dungeon grp finder.

But sadly this won’t happen until they fix shared stash space lag.

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I have a post on a recommended solution to stash lag.

Sounds like a good idea but I am thinking it’s not that easy since they said they baked in legacy code from D3.

Flying mounts didn’t kill world PvP at all. It killed over geared maxed out people killing others that just wanted to level an alt in peace. Everyone seems to forget that “world PvP” outside of major pre planned faction brawls were the equivalent of a grown adult walking up and punching a 3 year old in the face then gloating about how awesome world PvP was. Arena and bgs and their associated rewards did more to kill world PvP than flying mounts ever did.

Have you stopped and considered that maybe, just maybe, PvP is not actually fun and worth doing?

I personally would never engage with it.

Those are rubbish.

“ By combining online social activity, sentiment tracking, public statistics, rankings and our in-house algorithm”. Uhhuh, their guess is as good as your own or mine.

So max level people did camp lower level people from time to time but you’re exaggerating here. It didn’t happen nearly as often as you claim it did and it didn’t form the bulk of world PvP. That’s a very cynical and uncharitable take on what world PvP in actual Vanilla was.

I hop on and do a NM dungeon then exit, about all I can handle.

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Looks like very few people here ever played diablo 2 seriously.

Pvp was the only true end game there, and it was epic.

Blizzard might not care, but the pvp community balanced itself, created tournaments. Had fun.

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Thus why I said outside of the massive brawls. Which a small fraction of the community engaged in. Over the long run class imbalance had more to do with people being turned off by random PvP much less when resilience gear was introduced and allowed to be worn in the open world.

that chocolate starfish baby

I tested legions in wt1 and wt2 where they are the best XP to farm and good loot, I was still solo lol

You know no one but Blizz has access to these figures, right? You’re quoting what amounts to a guess as fact. In case you weren’t aware…

I’d like it if they incentivised pvp more, and not like “we are adding 18x the loot to elite PvE mobs that spawn in the pvp zone” so that you get “pvp” where a bunch of people who “like to pvp” farm a bunch of people who are just trying to get some loot to get ahead.

But incentivize actual fighting. The hatreds chosen thing was a cool idea. Penalize low level farming so that title means something (stat normalizing by level should be fairly basic since this entire game is just % scaling and stats are largely irrelevant) and add way more rewards for pvping. I got 100 kills like day one. Well, not quite, since I only fight people who attack me, but it took no time at all to get 100 kills, and that’s it. A mediocre banner and… nothing else. Ever again.

Do better. Incentivize pvp, it’s an evergreen feature in a game.

Ohh man, it was. Building a dedicated warcry barb JUST to max buffs with like +8 sticks, running a wwbaba with full 3/20/20s, one time I maxed a summoning Necro with well over 100 minions irrc and when I tried to teleport around with ekigma it would lag the game so much that I would desync then I could kill anybody. Always brought it out for desyncadins because you may not see them, but your mobs shoot at them.

Ohh man lod pvp was so much fun.

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