For the Blizzard Dev Team,
I’ve heard you say that the design of the stash contributes to the load time of each character and therefore imposes technical limitations on both stash size and player density on each instance.
BUT it is also clear that stash space is one of the top complaints among players, myself included (Player density per server is also too low already, especially for pvp to be consistently fun or interesting)
My suggestion for the stash is that you create an ‘offline’ stash with vastly expanded space. Keep the in game stash chest the same size…allow an option though to move any items ‘offline’. Create a little doorway or portal next to the stash chest that takes a player to their expanded stash, make it like their house…let us keep all the items we want in there + trophies…for example, perhaps someone would like a wall of pvp ears in their house, with the horn of some world boss on the mantle. etc.
The key is, to go see all of this offline loot you are taken out of the server/shard/instance that supports players and the open world…and you have to move items back online for them to be usable in the game…thus solving the issue where a players overall loot stash must be size limited.
Other suggestions:
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Put aspects, both extracted and earned in dungeons, in some kind of binder with sort/search features, instead of using item slots at all…we should be able to have as many aspects of any type that we can find, as this is critical to creating and advancing builds.
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Create Item and Loadout set abilities (including all items, skill and paragon allocations) that cost xMillion gold to swap in to.
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Add a robust search/filter ability for items in the offline stash (look up by slot, power, affixes, aspects, etc).
*IF you want to really make this cool and avoid the next wave of complaint, put a little vendor cluster just outside of your offline house, with an item buyer, an enchanter(aspects/rerolls), a blacksmith and a jeweler (upgrader,sockets,etc)
All of this together would eliminate the need to increase the in game stash size, and probably win you back a million or more players.
Thanks,
100Druid on Eternal