Ummm…It’s a brand new system. The chances that its perfect on release is 0 unless you’re lying to yourself.
If having criticism/suggestions/feedback is crying then you and the ones who designed this system must think alike.
Ummm…It’s a brand new system. The chances that its perfect on release is 0 unless you’re lying to yourself.
If having criticism/suggestions/feedback is crying then you and the ones who designed this system must think alike.
Why be a developer making a good game when you can just be a d1ck4ead instead, imagine.
This mechanic is actually good.
Instead of a weighted gambling *****
We should be able to tamper the odds to get the preferred ones.
I was raging about Tempering for about 3 weeks. I hated it.
But now, after trial and error with Tempering on a few Items for my Rogue, I finally got a few good Rolls. And I think I might have been jumping the gun when it comes to raging about it.
I think it’s a good system. Your not going to get what you need/want. And sometimes you just do right away.
For me, it took about 4 weeks of Season 04 to start having more fun with a few Classes because of Tempering. So I for sure think that it can be improved.
Stopping players in their Item journey, the first thing they do to an Item is lame.
I would rather be able to Temper the Affix I need and THEN keep spending resources to get the Roll higher or lower.