Three maces, three bricks

Ummm…It’s a brand new system. The chances that its perfect on release is 0 unless you’re lying to yourself.

If having criticism/suggestions/feedback is crying then you and the ones who designed this system must think alike.

Why be a developer making a good game when you can just be a d1ck4ead instead, imagine.

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This mechanic is actually good.
Instead of a weighted gambling *****

We should be able to tamper the odds to get the preferred ones.

I was raging about Tempering for about 3 weeks. I hated it.

But now, after trial and error with Tempering on a few Items for my Rogue, I finally got a few good Rolls. And I think I might have been jumping the gun when it comes to raging about it.

I think it’s a good system. Your not going to get what you need/want. And sometimes you just do right away.

For me, it took about 4 weeks of Season 04 to start having more fun with a few Classes because of Tempering. So I for sure think that it can be improved.

Stopping players in their Item journey, the first thing they do to an Item is lame.

I would rather be able to Temper the Affix I need and THEN keep spending resources to get the Roll higher or lower.