THIS is the main levelling issue with Diablo 4

TL:DR ~ Basically to grind from 50 to 100 will need perhaps 1000 - 2000 high tier nightmare dungeon runs.

The main issue is the forced aspect of grinding dungeons as nothing else outside of exploits yields any meaningful experience points, and thus is what is holding back the entire game and basically making the game entirely unfun to play.

Levelling from 1 to 50

  • Main story line takes you very close to 50, a few whisper runs or dungeons and you’re guaranteed to hit 50

Levelling from 50 to 70

  • Nightmare Dungeons
  • Helltides
  • World Bosses
  • Questing

The issue here is that helltides don’t give really amazing exp and the world boss doesn’t either, assuming you’re online when it pops which is a feat in itself and questing yields pathetic experience rewards that don’t scale with world tiers so you are left with running nightmare dungeons.

Food for thought, running NMDs from 50 to 70 AT, repeat AT max tier which is 20 for WT3 you are looking at 6+10% runs per level, assuming you are geared enough to run at T20 on WT3 that is.

So, 6 x 20 = 120+ dungeon runs as being the minimum for the solo player, running in a full group with elixirs you can pretty much negate the 10%+ exp but basically, 60 runs or so from 50 to 60, and most likely 70 runs from 60 to 70.

Levelling from 70 - 100

  • Nightmare dungeons only

70 to 80 mostly requires a similar amount of runs, so your looking at least another 70 - 90 runs, then everyone knows the exp requirements after 80 start to get worse and worse, so you are looking at 80 to 90 possibly requiring 150 - 200 runs and then possibly another 250 - 300+ from 90 to 100.

So you are looking at hundreds, if not more than a thousand or more depending if you are solo or running with a static levelling party, and this is assuming you are running WT4 NMDs at the highest tiers too, this is why Diablo 4 is failing right now and expecting players to repeat this each season? Nah mate, its not going to work.

A major philosophy change is needed, if this is to be expected each season, every season then even the most hardcore of players will not stick around for long before burning out, and will shed players fast, come Season 1 we’ll see how it’ll play out and setting the standard for the future but consider this, look at every single major aRPG since Diablo 1, each games levelling had ways to bypass the monotony or at least disguise the fact you were grinding out experience by giving the player the outward appearance of progression, if you are currently able to grind out WT3 and WT4 at very high tiers, then gearwise you have to be fairly well equipped meaning that highly likely you’ll be avoiding all drops because you know, chances are nothing will be an upgrade so the focus shifts from min/maxing to just outright experience farming, how many will keep on doing this each season if nothing changes?

Possible Solutions

  1. Massive XP increase for solo players
  2. Campaign needs to be made repeatable in different world tiers
  3. Nightmare dungeon exp needs to be significant increased
  4. Quest exp for different world tiers needs to be increased
  5. More methods to earn significant exp such as daily/weekly quests
  6. LFG system to allow easy joining of dungeon groups for exp farming

Right now, I’d be looking very closely at Season 1 - that needs to come out swinging hard and be exceptional for the majority of the playerbase to stick around, the first season has to hit hard, be well balanced for all play styles - with major content updates, better progression because if its not - people will not stay, and highly likely will not return for later seasons which means, less and less money for battle passes and considering live service which means server fees, if Blizzard starts to lose money then absolutely they’ll terminate the game regardless of the 10 year plan, that is the price of a live service unlike previous games which had just simple bnet integration outside of single player.

4 Likes

if you pay attention to the devs they are updating this issue. and most of the baby casuals are all crying they have to restart and play to get the season pass content like crybabies.

2 Likes

Would rather just see slightly increased exp all around, while nerfing how op exp is for groups.

offtopic: This threads title reads like a youtube clickbait video :rofl:

2 Likes

A slight increase in exp all around isn’t going to do it, especially come S1. More is needed so players are not caught in the endless dungeon grind, something else is needed to mix things up so the player has options, progression needs to be better instead of finding a few BIS then you’re good for 20+ levels and can ignore everything on the ground fully well knowing that its all going to be junk.

I think a looking for group feature for dungeons is perhaps the first QOL feature that is needed, so at a click you can join a random group for a dungeon. Now that doesn’t mean, with limited revives…that could be a good thing lol…

Not to mention, literally everything and I mean everything on the eternal server right now is a colossal waste of time, which is another issue in itself.

3 Likes

I just play Diablo and pretend its a good game. Most people live in their own reality anyway… why not me?

2 Likes

i get that some people never played arpgs and this is their first one, but all aprgs have a end game grind for levels.

Seeing you all cry about xp dont understand anything about the genre. Its not that long to hit 100, and seasons will make that easier with xp buffs.

2 Likes

They are really not though, just bandaid fixes without addressing the deeper issues. I’d personally would have abandoned the idea of the ‘traditional’ Diablo season with a live service model because traditionally from experience with D3 and D2R…seasons have been the main instigator of the games losing population.

I see no reason why I more traditional approach could have been made, it worked out very well for other games in this genre that have seasonal content, as a live service - I was always skeptical how well it would be able to retain its playerbase unless it had exceptional content.

i play diablo and imagine myself as a top ladder player, if you delude yourself hard enough anything is possible

2 Likes

LOL 50 is not endgame though, beating the campaign is not endgame either. I think the issue is that some players haven’t played enough aRPGs to understand what makes for a good one, I’ve played practically every single one including obscure ones like Darkstone which released in 1999 and that has more depth than Diablo 4.

One issue is that newer generation of gamers haven’t played enough aRPGs of the classics and Blizzard attempting to take the Diablo franchise in a different direction, and I’ll be honest - its not working.

2 Likes

They can literally buff the nightmare dungeon experience modifier tommorow. It’s as simple as changing a couple of numbers. Instead they decide to hold that off until season 1 start, making players slog through low experience nightmare dungeons for another month. Leave it up to blizzard to literally make the worst possible decisions no matter what game they work on. Game is going to bleed players daily and they are lucky if everyone hasn’t already quit by the time season 1 even starts.

4 Likes

XP rate is good and should be slow. You don’t need to be level 100 to enjoy the game. Enjoy the journey. If you are lv 80 at the end of the season, just take it as a challenge. Next season try to get lv 81. Fun for years to come.
Kids these days want everything now or never.

I’d rather see increase in experience for the following:

Whisper Events
Events
Tree of Whispers completion
Completing a dungeon
Boss kills
Helltide density increase

1 Like

it’s strange. Judging by how hard it is to actually find a group which is near impossible without going to 3rd party programs, they should definitely increase solo player xp. XP in group is more but it’s MUCH easier to clear dungeons so I’m confused as to why party play gets more xp when the clear times are almost doubled.

that’s not the point. You literally missed the entire point of the post. People don’t want to level because it takes hundreds and hundreds of dungeons to level which is not engaging gameplay and will make players quit.

You missed the most lucrative, easily accessible and non exploitative. Legoin assualts with the camp-fire. Takes 3 mins and bam 1/4 of a level done

1 Like

Why do people feel like they must grind to 100? Just don’t do it…you can stop anytime you get bored with a character and the upgrades are no longer exciting to look for.

People complain that it takes to long to level.

People complain that there’s nothing to do at level 100.

lmao ya’ll are weird. This game is stupid boring. It should just be fun and enjoyable to play.

1 Like

Good point, missed that - But the thing is, how often are you at a legion event and people don’t stoke the fire for bonus exp? This literally should be done by everyone, is it a viable levelling plan? No its not, but it does help.

Accept that even grinding to 75 (which is where I park my alts) is also a chore and requires approx 200 to 220 dungeon runs to do.

Like every level 100 in game right now who 99.9% exploited early dungeons and [redacted] method to hit the cap, reaching 100 in Season 1 will be different and the people who exploited to 100 suddenly having to restart at the same pace as everyone else will face a tougher time with the up hill grind.

thats good. getting to level 100 should be something the 1% can boast about.

We’re also getting another World Tier in Season 1, which will smooth out the leveling curve a little more than its current state.