THIS is the main levelling issue with Diablo 4

how ?

first thing that comes to my mind hearing about WT5 is that it will be a significant boost to Champions Demise splits and it will maintain its advantage as a dungeon you can farm for XP while not having to deal with the RNG component of sigils.

It’ll give us another experience modifier, and with the buff to NM dungeons should ease the later levels from where they’re currently at.

Also nobody is running Demise anymore, its mostly burrows, but people are forced to run the most efficient dungeon because NM dungeons give next to no experience. Which they are also fixing.

Demise still offers you 3 way split, unless someone can demonstrate math on XP/ hour it still seems like a good idea.

And about the buff to NMs, thats my point, dungeon design makes it that alot of them are subtoptimal for XP farming with or without buffs, because they dont offer you good density or possibility to split to complete the objectives N times faster.

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100% agree on the eternal server being a waste of time.

I don’t understand why they can’t bring something to maintain some attractiveness to keep playing in eternal server… so you could play both season and eternal and always have something to do.

Ironically i’m not looking forward to this. Nightmare dungeon gimmicks are tedious and i’m having more fun while not engaging with it.

Don’t get me wrong, i did put my 4 glyphs at level 21. Did that as fast as i could and went back to farming normal dungeons. What they’ll do is make normal dungeons even worse and force you into this trash Nightmare dungeon system.

Can’t wait to have to deal with homing shades, giant rock, lightning coil, cold enchanted elites, on every single map. fun!

Actually – if you pay attention to the devs(and are perceptive), you’ll notice they never said they are updating the issue of leveling speed as a whole.

All they said is that they are bringing nightmare dungeons more in line with regular dungeon farming. It could be a very small increase to leveling speed of like 5%. Which hardly changes anything in overall leveling pace, but makes nightmare dungeons more appealing than alternatives.

Rookie numbers compared to # of baal runs needed for lvl99 in D2 before terror zones came along.

Exactly what I dont want. Create a problem (massive grind) then create a work around (exp buffs) and dont be surprised if there is a store element to be hidden in here. They arent fixing problems, just making new ones

I’ve played a lot of ARPGs and honestly without some kind of way to plvl or to hyper exp farm, I just don’t have the time anymore. Maybe when I was in my teens-twenties when life wasn’t such a slog. Why does my gaming have to be a slog too.

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Like all other Diablo games, in a few seasons people are going to be using meta op builds to farm high level content incredibly fast. Just like torment in Diablo 3 where people were hitting 2-4k paragon on the first night we will start seeing level 80+ first day of season. Actually would not be surprised if that happens this season. Anyways we haven’t even seen the changes yet to nightmare dungeons. I am going to reserve my frustrations until I know how gated or open it is.

I don’t get to say this often… but I agree on pretty much all points.

Except the XP for solo players, I think an overall EXP requirement decrease would be the play.

That’s sounds more than reasonable for whoever leveled a char to level 99 in D2. This is how a Diablo game should be. An infernal and grindy slot machine.

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Darkstone which released in 1999 and that has more depth than Diablo 4.

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Dude dark stone is one of my all time favorites

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Oh, I know ~ I was there back at original LoD release and for D2R, the major factor is though, it was more fun - you never know what the loot could drop and the scramble for it when a unique or set item dropped.

But the issue from levelling from 1 to 90 wasn’t really any issue in LoD, heck the Ancients quest alone pre-nerf gave you a insane experience points, until it was nerfed to just one level up.

I still have my copy! And for anyone else who wants to actually see a true classic REAL aRPG in action.

Its on steam right now for a huge price of 0.49c

  • Reaching Lv100 is not required to enjoy endgame.
  • That previously had a solution long ago: losing exp on death. That way, reaching max level is not just a mere time sink, but how do you play also has impact on that. Even better, it prevented people from viewing it like a mandatory goal in order to consider that they finished the game.

But who cares if anything that wasn’t a problem in D2 is automatically discredited for the mere fact of being in D2.