This game is homogenized garbage

Continuing the discussion from HOTFIX 9 - June 13, 2023 - 1.0.2:

Equity for all!

The skills, the items, the dungeons, the content is all homogenized garbage.

Everything is just bad together! No skills stand out, no items are outstanding, the dungeons are all dull copy/paste.

80 Likes

YES…AGREE…
LAST game from Blizzard for sure.

14 Likes

OMG I CAN’T RUN THE SAME TWO DUNGEONS 12 HOURS A DAY ANYMORE AND HAVE TO LEARN OTHER DUNGEONS WTF

git gud

9 Likes

Blizzard defence force at the ready. Imagine thinking having everything the same is a good thing. Commie much?

9 Likes

Bye, bye then. Don’t let the door hit you in that a…

3 Likes

Can’t wait for the crying kids to move on

2 Likes

I don’t mind not having OP builds or to have most skills balanced. In fact, that’s a good thing (yet, unachievable unless you limit build diversity by a lot), but having Blizzard define the players idea of fun is… concerning.

Thing is, Blizzard is really fast on hitting everything with a nerf, but is unable to patch bugs or buffs abilities or skills that are cruelly lacking.

2 Likes

This not a git gud game but git lootz. Skill it out the window when all you need the fotm build and the right loot in a arpg.

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Balance patches will be tied to Season patches. It’s not like they don’t want to tweak abilities but it’s not something they would do in a hotfix.

Next hotfix they’re going to add more purple monsters with the damage reduction aura to ensure no one is having fun :+1: there are too many already lol

2 Likes

What an idiotic troll statement. Who are you quoting? LOL

Bluzzard really just FUBAR’d this game so badly.

What is wrong with having an ELITE dungeon that is known as the HARDEST part of the game, located in an area beyond any town, difficult to reach? The rewards from that dungeon could be higher XP, better loot tables, etc.

And on the contrary, you have easier dungeons to access that have a different loot table with early game gear.

Instead, level scaling and these dungeon nerfs just show they want a homogenized game.

9 Likes

I don’t get how many skills ended up lacking like that though. It’s like they didn’t listen to testers (or they listed to the lvl 25 beta testers). I get that some skills will get more love through new uniques or new aspects, but there are some real bugs/glitch preventing builds from being effective. Bugs that were reported 10 days + ago, but still without ETA.

How is this a bad thing ? you are not pigeonholed into doing one particular instance and now you have variety of options !!! the whole point is balancing stuff. if a single item in game is overperforming the most logical thing is to bring that thing down in line with the others !!!

Foolish and naive comment.

No matter what, in this type of game, people will ALWAYS find the most effective tactics available (aka THE META).

They will go to the end game activity that provides the best balance of loot to XP. In a dumb game design like this one, that essentially now amounts to finding a dungeon nearest a town and farming that dungeon repeatedly. See how that works?

Then in Lilith developer fashions, they will somehow nerf the distance to that one dungeon by adding in quicksand, tornadoes, and anti-horse rocks.

its not learn other dungeons, most of the layouts are the same thing with a different texture applied, there is more walking between packs, packs are smaller. IMHO they should Across the board improve density if they are trying to homogenize the game if they don’t want any particular dungeon to stand out for XP gains. and then Take the Exact same Dungeons with buffed density across the board and Swap some of the packs with more elites in NM dungeons. adding more packs of elites as you increase your Sigil Difficulty.

1 Like

instead your pigeonholed to ignore dungeons completely as they are walking simulators with 3-4 packs in them with 40-60% less density. sanctuary is supposed to be a hellscape of demons and undead abominations. now i can literally pick more posies than there are packs to kill. its ok tho im sure the shop will have a density shard you can purchase soon enough…

This game is homogenized garbage

Some of your comments on the D3 forum after you raged and raged about D4. :point_down:

The more I’ve played it, the more I enjoy it. It has a level of depth that I couldn’t understand without actually sinking into it. There’s aspects I dislike about the early campaign (like the long walks), but despite that, I’m excited to get into the end game whenever it happens. I just finished Act 2 today.

The only other immediate feature I wish they’d integrate is a chat system similar to D3’s.

I know it’s strange because I spewed ignorant hate on the game, and I’ve had a change of heart on it. Those that are nay-sayers here, I say give it a try.

I think most of the complaints you see on D4 forums are coming from people that either 1) never played a Diablo game before and didn’t realize what the end-game actually is, or 2) only ever played D3 and have had their brains fried out from 30,000% multipliers. _ Mystix


Have you guys actually played the game, or is this just purely rage ignited by features you think you hate? I’ve been playing it and it is fun. It’s far from perfect, but it feels closer to the roots of the series than D3 ever did. I’ve enjoyed each iteration (besides D:Immoral)." - Mystix


Now you are back at the rage again, what will it be next week? :face_vomiting:

4 Likes

Because they should instead buff every other Dungeon. WT4 and Level 80+ shouldn’t be → Ohh look, every 20 meters there are 4 enemys, niiiice.
Have a look at D3, the higher the levels, the higher mob density!

2 Likes

Sounds like it’s your first ARPG. If you want wow, go back to it. We already have that game.

he will ***** about how the male and female also looks homogenized !!! :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: mark my words.