The Pyromaniac Glyph not working?

The glyph says:

Paragon nodes within range gain +15.0% bonus to their Fire damage and damage reduction modifiers.

But when I socket it into the Burning Instinct board, the two rare nodes within range didn’t get bonuses:

  • Cinders: +20.0% Damage to Burning Enemies
  • Smoldering Embers: 10.0% Damage Reduction from Burning Enemies

Whether I socket the Glyph or not, the numbers just don’t change.

Is “Damage to Burning Enemies” not counted as “Fire damage modifier”?

I found threads saying it’s bugged, like from more than half a year ago, it can’t still be bugged, can it? I mean this is Blizzard and Diablo IV, not some solo dev indie studio…

1 Like

Damage to burning is different from fire damage, likewise with damage reduc from burning/fire resist.

If intended that the glyph function is correct, rewording the tooltip to ‘fire resist’ instead of ‘fire damage reduc’ could be a good move.

I don’t think there are any other place on any of the paragon boards that is remotely close to “fire damage and damage reduction modifiers” that the glyph asks for.

If the “+% damage to burning enemies” doesn’t count as “fire damage modifier”, then it would seem that this glyph is only good for its “additional bonus” part, which would be weird.

I guess it’s bugged then. Sad that something so important can be bugged for a whole year and no effort is being made to correct it. :frowning:

It would work as is on the searing heat board. Effectiveness aside, full functionality is there, so the assumption that its bugged isnt accurate.

Its just bad and requires a redesign if the devs want it to be considered useful, so you probably right in the sense that they forgot it exists lol

1 Like

Ah thanks. I think I completely disregarded the Searing Heat board.

Searing Heat has the Fire Damage Over Time rare node sitting next to the useless legendary node, on the opposite edge to the glyph socket, and I think my mind just noped out of there and forgot that it existed. lol

1 Like

use the glyph in the searing heat board and it will work.

1 Like

what is the damage reduction modifier?

The hilarious part is that they did “fix” it; at launch, there actually weren’t any rare nodes matching the glyph’s criteria within range of any glyph slot. I believe they fixed this for S1, probably because it was both extremely obvious and no doubt embarrassing that such an absurd problem could make it into live code.

It only works with 1 of 2 viable boards, and not the one everyone wants to use it with.

Just wondering if the Pyromaniac glyph would work in the first board, improving the 5% non physical damage and 1.5% resistance to all elements, as they include fire I assume?

The idiocy is that nodes should have fire damage and fire protection. There is only one slot on the name board.

There are glyphs that don’t do anything.

There is a glyph for lightning nodes, but there is no paragon board with a glyph socket that has lightning nodes near it. Or at least that was the case back in S0. Not sure if they changed anything over the past year, but I don’t think they did.

Genius design from the folks at Blizzard.

lol how long did it take them to fix Winter?

I really hope that they “fix” this to work the way people want to use it. Otherwise it’s a bit of a let down.