People whined about the rune system in diablo 2, but that system presented multiple solutions to various problems diablo 4 is facing.
- It’s just not exciting to have legendary items drop constantly. The dopamine hit isn’t there because it happens too often, and the overall impact of any one item is too low.
- We have nothing to build toward incrementally, just rng drops. The rune system allowed incremental progression
- We need projects. Like overarching projects for our character, that take longer than just 1-2 days. Stuff you build toward, like how assembling a runeword worked. It needs to be meaningful. NOT the primal ancient system from d3.