The game really needs a rebalance of world tiers and player power

This season brought insane power creep. Basically every in game content except 80+ level pits is trivial, everything dies in 1 hit even when using non-meta builds that are not fully optimized.

Tempering is so powerful and power creeped, just compare it to the unique items affixes that are mostly trash now:

  • UNIQUE: affixes like +25% damage to close enemies, +30% vulnerable damage
  • TEMPERING: +120% damage to close enemies, +90% vulnerable damage etc.

It is insane. Doing overworld activities like:

whispers
helltide
legion events
world bosses

is literally braindead gameplay now beacuse you can’t even die and everything dies instantly, you melt the entire screen with 1 use of an ability. World bosses are melted in 2 seconds, it is a joke.

I still remember when it was really a challenge to get to higher NMD levels during season 0 / season 1. Now you rush to NMD100 in a few hours, level up your gems in 1 heartbeat and never visit dungeons again. During season 2 uber bosses weren’t a joke, you had to really get some gear to kill uber duriel. Now? He is melted in 1 second. Farming regular uber bosses became a joke.

We slowly get Diablo 3 situation and if nothing is done about it we will soon have 100000% multipliers on skills to balance “underperforming builds” and every content in the game except 200 lvl of pit will be pointless, just like in D3 people only rushed to do GR150 as fast as possible. Remember uber bosses in Diablo 3? It was a nice idea but it became a joke too very quickly that was literally 0 effort to do and pointless activity.

They really need to step down a little bit with player power. We also badly need a rebalance of world tiers or maybe even an addition of world tier 5 (ofc without the new tier of items that would make the power creep even bigger - just harder enemies and more chance for GA items for example)

There is very similar post on blizz forums that explains it perfectly: Power creep, balance and diversity - #24 by Hanz-1979

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You again? If you don’t like this game why are you here? There are other games you can trash.

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What is your problem? Explain what is wrong in my post. Or do you want a braindead game where nothing is a challenge and mobs just die when they see you?

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I agree. The game is too easy now and they still keep nerfing mobs hp lol :laughing:

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t also i can take my level 10 into capstone and get slammed, but at the same time take down some level 50 trash, so yeah

I agree in general i have found this to be the case, my attack power will be a huge difference of 10k or more when using a Unique that has a massive power affix on it, but there general affix’s are squashed into nothing, making, comparing Standard unique to a tempered GA1 item,

Haven’t compared others since i don’t have GA Unique to compare with GA legs.

That said i predict it to scale the same and pretty sure a tempered ancestral leg will beat a unique, so standard ones maybe are a viable in WT2/3. but sadly drop like rain and are useless for End of WT3 and WT4 for most builds.

There are issues to clean up with game balance and curve its a bit like a bad audio engineer with the EQ at the moment.

I completely agree with the arguments in this post. it is unfortunately undeniable that the game, season after season, patch after patch, is becoming easier and easier, without any real challenge, and unfortunately ultimately, boring.
I love this game very much (I have 1200 hours of play on Diablo 4) and this Franchise (I started with Diablo 1 at 15 years old) but I remember well what happened a year ago, after Blizzard made the first big patch with many Nerfs, and a large part of the community rebelled en masse until in the following Campfire the developers came to apologize. From that moment on it’s as if the developers had given up on making a challenging game and with each patch it becomes more and more ridiculous.
It seems that today’s players, if they don’t become strong immediately and able to do everything without optimization, experience it only as frustration and they have lost the pleasure of progressively growing their character, optimizing it through trial and error, as was the case in Diablo 1 and Diablo 2.
I was really hoping that 4 would be different from 3, but it’s looking more and more like it every day.

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Nerf player characters by up to ~90% (depending on current power).
Create a new baseline for future balancing.

Nerf tempering affixes somewhat. It is fine that they are stronger than normal Unique affixes, since the power of the Unique should especially come from its unique affixes.
Right now some of them just seem to powerful compared to other affixes.

Nerf a bunch of multiplier effects across the board; on items, paragon etc.
Fix the insane scaling issues.

#StopTheCreep

As for world tiers, imo repurpose the existing ones, rather than add a new.
WT3 is changed into what is currently WT4, for lvl 50+ progression.
WT4 becomes a lvl 90+ late endgame focused difficulty. Closer to what you find in NMD and Pit. As well as some mechanisms, like the Helltide Potions, and hopefully more, to further increase difficulty, so the overworld can follow along with the dungeon difficulties. ALL overworld content should have the potential to offer difficulty similar to NMD100, Pit 100 etc.
There is no need for a WT5, when WT3 currently serves very little purpose.

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Indeed. We seriously need to curtail the power creep. WT4 is not supposed to be cake walk. It is.

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It is very true the uniques have terrible affixes now compared to what GAs and good tempers can get you. If its not about the special aspect most uniques would be entirely useless.

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I remember when they nerfed player power in season 1, pitchforks came out.

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numbers absurd is what make things worse. But d3 fanboys will riot if they nerf everything to ground :clown_face: so it is what it is, never to late but they don’t want to

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to be fair, they could always pull the trigger on WT5.

They tried this in the patch before season 1. Many players had tantrums and quit the game because of it. Blizzard was forced into the current paradigm to rebuild the player base.

I miss that feeling of accomplishment of clearing NMD 100 the first time when it was harder, and killing Uber duriel the first time. It just seems that type of game is not what most players want. :man_shrugging:t2:

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Yes. Its also not just a matter of difficulty although that is a standand in arpgs that no longer is here?? dont know why.

But anyway. Its the fact that even playing in Leaugue mode, which is non optional now.

You tread water, if you are good. i have been playing and for a few hours now fighting 58s 70s whatever, all sub 50, so i am at paragon content and cannot use it, once i can, i will catapult into WT4, but until then, its not lined up, not even close.

And this restricts the players choice of playstyle, its just a meat grinder and nothing works properly until you hit milestones in the systems, its really painfully hard to think about how incredible bad this is, but its the truth.

If the combat wasnt fun i would drop it. and knowing it gets better keeps me in atm , slightly, how long though not that long and i dont care about the xpac until things improve.

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They won’t be able to increase difficulty until they get classes significantly better balanced. The power difference between a content creator build and a casual player’s build is enormous. Unless they narrow that gap, they’ll have to keep lowering difficulty so the casual’s build can complete a season journey.

And I’m not talking about a casual that just hits one button while playing. I’m talking about someone who puts a decent build together.

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That’s because casual players don’t want to spend time learning how the game is programmed.

I noticed this immediately on PTR. I’ve have been saying for a while now WT1 and WT3 can probably just be deleted from the game. Keep current WT1 difficulty for the campaign as a difficulty option, if still needed for newcomers to the franchise.

But leveling is so fast and tempering gives so much power we really don’t need 4 world tiers now. I’ve been suggesting we knock it down to 3 and do something like this:

WT1 = level 1-50
WT2 = level 50-100
WT3 = level 100 and well geared with level 154 enemies (T100 nightmare dungeon)

You can leave the current capstone dungeons or re-purpose the “Archives of Issalia” from closed beta, if we wanted something new. Along with this, there needs to be ZERO new item power brackets in my proposed WT3. Perhaps ever so slightly raise the droprate of GA items, so that there is actually a point to being in that world tier, and add some cool new cosmetics to chase.

The other option is to take the profane mindcage, let it be used across the whole game, and let us consume multiple of them to stack the buff +10 enemy levels for each one we consume. This lets players tailor the difficulty to their liking but the only problem with this is that, for example, you could have player 1 stack 10 of them to fight level 200 enemies, and then have player 2 in the same world, come along at level 100 with no mindcage active and just 1-shot everything for player 1.

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So many issues with this game its hard to know where to start. The game they envisioned certainly did not happen. They should never of released it in the state it was.

Jumping ship and using the D3 model was a real bad idea. They should of stuck to there guns and created a new expierence. Losing vision and coming up with a bad idea, then following through on it…eek

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You shouldn’t have to learn how a game is programmed to play it. Lol

You should just need to get a basic understanding of the systems. They shouldn’t be expected to master the game’s ins and outs to complete basic content.

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Basic content is World Tier 2 campaign. Everything else is fluff. Pushing Pit pass 100? Yeah gonna need more information to make an efficient build.