the dmg numbers per si are really irrelevant
4 hits of 25 to kill a hundred hp mob
or
4 hits of 2b to kill a 8b hp mob
those are all the same in pratice
thats why i play WO dmg numbers, they are completely irrelevant
dont get me wrong, i rather have lower/smaller numbers on everything but balancing 10, 10k, 10m and 10b demands the same work
last, numbers are only one factor
the equation to balancing is dmg x motion = time
time is the only thing that matters