Sorry but I love the game.
HOWEVER: I don’t deny that there are issues.
I very much dislike how expensive it is to reset paragon points (Plus, no reset all button).
I VERY VERY much HATE how expensive it gets re-enchanting an item.
You don’t get to see the options available.
And in diablo 3 ,you had major and minor effects…resists being minor effects. I don’t want to respec “Damage to close enemies” and LITERALLY ONLY get garbage options like “thorns” and “fire resist” as choices, having wasted so damn much gold trying to get “storm skill damage” or something. It’s heinously overpriced, and gold doesn’t flow in well enough for it to become viable to respec. And since item levels drop so sporadically with such a huge range at character level 100, finding upgrades is a massive pain in the azz.
Those are things I HATE about the game. I gave feedback on prior testings as did many others and nothing changed.
And, build balance needs so much more attention and major tuning than “Here’s 1 more point of Spirit per cast of wind shear! you’re welcome, plebs!”
“Oh they’re not using basic skills except when totally necessary? Let’s boost the damage of them by 3 whole percent!! Yay!” - yea, no. still not using them much unless i’m out of resource and HAVE to. And you sure can’t formulate a build around them.
Don’t even get me started on Gem effects. Gems need to be MUCH more rare than they are, and they need an entire complete overhaul. Those are the most boring effects on gems in ANY diablo game to date. Good heavens… Does ANYBODY socket for “% healing received?”
Is ANYBODY putting anything besides rubies in their armor and skulls in their jewelry??
Weapon gem effects are ‘ok’…but it would be so nice if they did things like this:
“+12% Physical damage done” - Diamond
“+12% Fire damage done” - Ruby
“+12% Shadow damage done” - Amethyst
“+12% Poison damage done” - Emerald
“+12% Ice damage done” - Sapphire
“+120 Healing done on Hit” - Skull
“+12% Lightning damage done” - Topaz
I mean, things like that are what I personally wanted from them, and balancing can be done of course, these are just speculative…
But what we have now with gems is so incredibly boring to me.
And GET RID of “Suppressor.”
GET RID of the Nightmare attribute that makes mobs drain resources on attack. God that is just AWFUL.
And please make poison puddles on the ground fade quicker after the mob dies.
Me: “Oh there’s poison on the ground with a legendary in the middle of it…it’s fine, . I’ll just cancel my plans for the rest of the day”