The comments about “candy” and “medicine” are so patronising. Are we children?
And it’s another bald faced corpo lie the medicine isn’t even coming till season 2 but apparently Rod Ferguson considers that the “candy”.
That’s likely not even the bare minimum we expected.
Seasons worth of medicine to come in a lot of peoples minds dungeons, tree of whispers, end game activities aren’t even complete yet.
Tree of whispers very clearly needs a big pass is barely used and I bet even the “data” reflects that.
Dungeons feel terrible to grind they should also get a big pass and made more unique.
And there’s nothing to do past lvl 80 apart from 1 single tier 100 run and killing uber Lilith. That’s it.
We were lied to and told the game had a huge focus on end game and yet there are literally 2 activities that are over and pointless to do any more after 1 successful run.
Compare that to just ONE of the endgame activities in POE MAPS. Then you have delve, bossing, heist and more! There’s nothing that even comes close to maps in D4.
The medicine candy comments are ridiculous and a lie. As well as the other biggest arpg dev in the space completely disagreeing that data driven metrics create good games. Instead pointing out that A B testing things to see what keeps people playing is designing a game under the principles that mobile gaming uses. Introducing dark patterns and addictive gameplay mechanics designed to psychologically tap into the human brain and keep you clicking the button.
I think this is part of the problem. We used to have fun when pushing ourselves to complete something but now gaming companies are rewiring our brains to only feel rewarded when the thing we want is just a small step in front of us, and constantly just making you want to click one more time. Instead of planning, strategizing, practicing skill based mechanics with a high skill ceiling giving you thousands of hours of fun and learning, and in turn having more than a surface level connection with the game and much stronger bond than just the feeling to keep clicking.
We should ask for and play harder games that really test our critical thinking and give us deeper connection with the game. Whilst also not feeling addicted and being able to disengage or engage because we want to and just love the game.
Not A B tested focus grouped data driven metrics based on addictive mobile gaming.